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RIS 0.0.0 (teaser)
← changelog · newer: 0.1.0
What's Changed
1. Unified Rome
- No senate missions or civil war
- Roman families still represented in family tree
- Diplomacy adjusted to account for single Roman factions
2. Made Egypt into Greek Culture
- Portraits, voices and UI are now Greek
- Still retain Egyptian Followers and traits, but gain greek ones as well
- Greek building tree instead of Egyptian, but keep Egyptian Gods
- No new units, still Bronze Age Egyptians for now
3. Renamed most factions to more historical names
- Barbarian factions are no longer 'nations of ethnicity' but Tribes or a collection of Tribes
- Kingdoms show true Kingdom names
4. Repositioned factions to more historical areas and balanced out starting armies to make for consistent gameplay (instead of being in the red from the start)
- Greek Cities have Athens and Massilia, but lose Thermon and Pergamum
- Seleucids have Sidon and Susa
- Egypt gets Halicarnassus
- Carthage gets Leptis and Tingi
- All other factions are reduced to their historical starting points, and had starting armies nerfed to keep costs balanced
- Gauls represent: Aedui, Volcae, Insubres & Galatians
5. Adjusted culture/faction ownerships of settlements, regions and rebels for more accuracy and immersion
6. Adjusted the historical battles that Brutii, Scipii and Senate were in to be just Julii, now Rome (there's a bug where both versions of the battle are still selectable though)(edited).
