Buildings
82 building chains, 274 levels in all.
Some buildings rule others out: once one is built, the other cannot be built in that settlement. The *Excl.* column counts the levels in a chain that do this, and each page marks them.
Defences
| Chain | Levels | Excl. | What it is | |
|---|---|---|---|---|
| Walls | 5 | A wall of logs around a settlement gives some security, but it will not deter or delay attackers for very long. |
Food trade
| Chain | Levels | Excl. | What it is | |
|---|---|---|---|---|
| Granary | 4 | 4 | Roman life cannot flourish without access to its staple. | |
| Grain Imports | 4 | 4 | Grain imports boost population growth, though the extra mouths don’t do trade any favors. |
Traders
| Chain | Levels | Excl. | What it is | |
|---|---|---|---|---|
| Traders | 5 | The Local Barter trades some local produce to other settlements increasing - in a small way - the wealth of the community. |
Ports
| Chain | Levels | Excl. | What it is | |
|---|---|---|---|---|
| Harbour Improvement | 1 | 1 | This building allows constructing one level above the max natural port level. | |
| Ports | 4 | A port brings trade and wealth to a settlement, and allows the construction of simple ships. | ||
| River Ports | 2 | River Ports are important in the development of trade transport and communication. |
Urban Industries
| Chain | Levels | Excl. | What it is | |
|---|---|---|---|---|
| Silk Trade | 4 | Trader of otherworldly fabrics for the world’s wealthiest. | ||
| Incense Trader | 4 | A modest incense trader has set up shop, enough to perfume a few temples and homes. | ||
| Amber Trader | 3 | Where nature's precious resin changes hands, one shiny bead at a time. | ||
| Slave Market | 3 | Where people come cheaper than a good pair of sandals and twice as useful. | ||
| Spices Trader | 3 | A modest spice trading operation, adding flavor to both food and economy. | ||
| Medicinal Herbs & Perfumes | 3 | Where nature’s first-aid kit is gathered and prepared, and someone’s probably about to feel better. | ||
| Fish Salting Industry | 3 | A preserver and enhancer of the daily catch. | ||
| Glass Industry | 4 | A small glass workshop has been established, where beauty is blown into shape, if it doesn’t crack along the way. | ||
| Dye Industry | 3 | Basic collection of natural dye ingredients, supporting the simple but essential dyeing of fabrics. | ||
| Textile Production | 3 | A small textile workshop has been established, where wool and linen are transformed into garments fit for mere mortals. | ||
| Pottery Production | 3 | A modest pottery workshop been set up, supplying local markets with sturdy, if modest, ceramics. | ||
| Hides Industry | 4 | Turning hides into leather and holding our noses. | ||
| Grain Industry | 3 | Grain goes in, flour (and life) comes out. |
Heavy Industries
| Chain | Levels | Excl. | What it is | |
|---|---|---|---|---|
| Salt Extraction | 3 | A modest salt extraction site has begun operations, keeping life a little less tasteless. | ||
| Pitch Industry | 3 | A site for gathering pitch. | ||
| Purple Dye Industry | 4 | A small workshop for extracting purple dye from sea snails has been established, keep your nose plugged! | ||
| Sulphur Industry | 3 | Smells horrible, but very usefull. | ||
| Weaponsmiths | 3 | A blacksmith provides superior quality weaponry for any troops trained in the settlement. | ||
| Metalworkers | 3 | For the basic tools that makes the world work. | ||
| Jeweller Industry | 4 | Tinkering with valuable materials to make beautiful trinkets. | ||
| Marble Extraction | 3 | A small quarry is producing marble for local construction. | ||
| Stone Quarry | 3 | Where the earth’s bones are slowly chipped away, one stone at a time, this modest stone pit, provides materials for the local building projects. | ||
| Mines | 2 | Mines are needed to exploit the natural wealth of a province, although the dangerous underground work costs the lives of many slaves. |
Special Exports
| Chain | Levels | Excl. | What it is | |
|---|---|---|---|---|
| Tin Industry | 1 | Where tin flows like the river of wealth, powering your nation’s glory. | ||
| Copper Industry | 1 | Copper’s the secret sauce of wealth, trade it, use it, wear it. | ||
| Lead Industry | 1 | Making aqueducts run and baths just a little bit more dangerous by spreading lead through the empire, one pipe at a time. | ||
| Iron Industry | 1 | Here, metal can be poured, moulded and shaped into strength, wealth, and occasional cooking implements. |
Roads
| Chain | Levels | Excl. | What it is | |
|---|---|---|---|---|
| Roads | 3 | Roads are vital to territorial defence, allowing armies to move to meet any threat. |
Civics
| Chain | Levels | Excl. | What it is | |
|---|---|---|---|---|
| Academies | 6 | Staying in a settlement with an educational institution can have positive effects on the trait and ancillaries your characters receive. | ||
| Local Mint | 1 | 2 | An Autonomous Mint increases happiness but breeds local independence, and with it, a desire for more freedom, as they will mint coins representing the | |
| Centralized Mint | 2 | 1 | A State Mint strengthens control and boosts the economy, but they remind the locals that independence is still a distant dream. | |
| Justice System | 3 | A local magistrate deals with everyday infractions, crimes and matters of property |
Temples
| Chain | Levels | Excl. | What it is | |
|---|---|---|---|---|
| Temples | 5 | Religion also makes a people feel happy and content to know that the Gods are honoured. |
Core
| Chain | Levels | Excl. | What it is | |
|---|---|---|---|---|
| Government (governor) | 5 | The Governor's House is the controlling hub of the settlement, and the basis of all state power. | ||
| Region Information | 1 | A comprehensive record of regional characteristics and available local troops based on government type. |
Government
| Chain | Levels | Excl. | What it is | |
|---|---|---|---|---|
| Government (liberation) | 1 | 1 | A choice has been made to grant the citizens of this settlement full autonomy! | |
| Government (dependency) | 1 | 1 | Dependent polity or integrated ally | |
| Government (indirect rule) | 1 | 1 | Indirect Rule through local elites | |
| Government (direct rule) | 1 | 1 | Direct Rule | |
| Government (homeland) | 1 | Homeland | ||
| Capital Treasury | 4 | This building represents the wealth this region has amassed. |
Military
| Chain | Levels | Excl. | What it is | |
|---|---|---|---|---|
| Military Industrial Complex | 4 | 4 | Where recruits learn to march, wield arms, and become the heart of the Republic’s army. | |
| Garrison | 3 | 3 | Garrisons improve public order and ensure the safe movement of goods and legions across the province. |
Farming
| Chain | Levels | Excl. | What it is | |
|---|---|---|---|---|
| Irrigated Farming (crops) | 5 | Simple ditches irrigate farmland, enabling basic cultivation | ||
| Rainfed Farming (crops) | 5 | Clearing the land to make basic fields for crops | ||
| Forest Clearance Farming (crops) | 5 | Burning sections of forest to temporarily enrich the soil for farming before moving on | ||
| Qanat Irrigated Farming (crops) | 3 | A well and tunnel system that brings underground water to the surface. | ||
| Marshland Reclamation Farming (crops) | 5 | The initial, costly digging of canals to begin draining marshland. | ||
| Open Field Pasturing (husbandry) | 5 | Unenclosed fields for grazing livestock | ||
| Highland Pastoralism (husbandry) | 4 | Herding flocks and herds on the lower slopes | ||
| Nomadic Pastoralism (husbandry) | 3 | The basic nomadic existence, herding the flocks in close tribal cooperation | ||
| Forest Pastoralism (adaptive husbandry) | 3 | Allowing livestock to graze freely within the forest | ||
| Wetland Pastoralism (adaptive husbandry) | 3 | Allowing livestock to graze freely within the wetlands |
Rural Industries
| Chain | Levels | Excl. | What it is | |
|---|---|---|---|---|
| Wine Production | 4 | A modest vineyard producing wine that’s (mostly) drinkable, enough to keep the locals happy and the barrels full. | ||
| Olive Oil Production | 4 | A small olive grove has taken root, where the future of olive oil begins, one olive at a time. | ||
| Hemp Production | 3 | A small hemp farm. | ||
| Dates Cultivation | 3 | A simple yet essential operation, sweetening daily life one palm at a time, this modest date plantation provides a sweet addition to the region’s prod | ||
| Agroforestry | 2 | Orchards of offerings, snacks, and maybe a little profit. | ||
| Papyrus Exploitation | 4 | A modest papyrus maker, supplying essential writing material for local needs. | ||
| Beekeepers | 4 | A hive of activity that sweetens life, despite the occasional sting. | ||
| Hunters | 3 | The wild whispers, but only hunters hear. | ||
| Horse Trainer | 3 | Turning wild steeds into war-ready wonders. | ||
| Camel Herd | 3 | A herd of humps, fit for desert duty and milk. | ||
| Lumber Industry | 3 | Warmth, and shelter from the elements, can be found here naturally. | ||
| Ivory Trade | 3 | Where courage meets colossal tusks, bringing back ivory and a hint of legend. |
Health
| Chain | Levels | Excl. | What it is | |
|---|---|---|---|---|
| Sanitation | 5 | Cisterns to collect and hold drinking water for later use. | ||
| Healing | 3 | A trained medicus provides basic care for the sick and wounded, improving public health. |
Colonies
| Chain | Levels | Excl. | What it is | |
|---|---|---|---|---|
| Colonies | 2 | 2 | A small Latin colony to gain a cultural, military and economic foothold. |
Leisure
| Chain | Levels | Excl. | What it is | |
|---|---|---|---|---|
| Arena's | 4 | This small wooden arena allows small-scale Games to be staged for the entertainment and satisfaction of all true Romans. | ||
| Racing & Athletics | 4 | Where the most fit show their skills. | ||
| Theatre & Music | 4 | A town theatre is a wooden structure used for plays. | ||
| Taverns | 2 | Drink! |
Unique Buildings
| Chain | Levels | Excl. | What it is | |
|---|---|---|---|---|
| Unique Buildings | 17 | The Acropolis is a flat-topped rock which rises 150 m above sea level in the city of Athens. |
