RTR: Imperium Surrectum
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CoreGovernmentDefencesMilitaryFarmingFood tradeTradersPortsRural IndustriesUrban IndustriesHeavy IndustriesSpecial ExportsRoadsHealthColoniesCivicsLeisureTemplesUnique Buildings

Buildings

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82 building chains, 274 levels in all.

Some buildings rule others out: once one is built, the other cannot be built in that settlement. The *Excl.* column counts the levels in a chain that do this, and each page marks them.

Defences

ChainLevelsExcl.What it is
Walls5A wall of logs around a settlement gives some security, but it will not deter or delay attackers for very long.

Food trade

ChainLevelsExcl.What it is
Granary44Roman life cannot flourish without access to its staple.
Grain Imports44Grain imports boost population growth, though the extra mouths don’t do trade any favors.

Traders

ChainLevelsExcl.What it is
Traders5The Local Barter trades some local produce to other settlements increasing - in a small way - the wealth of the community.

Ports

ChainLevelsExcl.What it is
Harbour Improvement11This building allows constructing one level above the max natural port level.
Ports4A port brings trade and wealth to a settlement, and allows the construction of simple ships.
River Ports2River Ports are important in the development of trade transport and communication.

Urban Industries

ChainLevelsExcl.What it is
Silk Trade4Trader of otherworldly fabrics for the world’s wealthiest.
Incense Trader4A modest incense trader has set up shop, enough to perfume a few temples and homes.
Amber Trader3Where nature's precious resin changes hands, one shiny bead at a time.
Slave Market3Where people come cheaper than a good pair of sandals and twice as useful.
Spices Trader3A modest spice trading operation, adding flavor to both food and economy.
Medicinal Herbs & Perfumes3Where nature’s first-aid kit is gathered and prepared, and someone’s probably about to feel better.
Fish Salting Industry3A preserver and enhancer of the daily catch.
Glass Industry4A small glass workshop has been established, where beauty is blown into shape, if it doesn’t crack along the way.
Dye Industry3Basic collection of natural dye ingredients, supporting the simple but essential dyeing of fabrics.
Textile Production3A small textile workshop has been established, where wool and linen are transformed into garments fit for mere mortals.
Pottery Production3A modest pottery workshop been set up, supplying local markets with sturdy, if modest, ceramics.
Hides Industry4Turning hides into leather and holding our noses.
Grain Industry3Grain goes in, flour (and life) comes out.

Heavy Industries

ChainLevelsExcl.What it is
Salt Extraction3A modest salt extraction site has begun operations, keeping life a little less tasteless.
Pitch Industry3A site for gathering pitch.
Purple Dye Industry4A small workshop for extracting purple dye from sea snails has been established, keep your nose plugged!
Sulphur Industry3Smells horrible, but very usefull.
Weaponsmiths3A blacksmith provides superior quality weaponry for any troops trained in the settlement.
Metalworkers3For the basic tools that makes the world work.
Jeweller Industry4Tinkering with valuable materials to make beautiful trinkets.
Marble Extraction3A small quarry is producing marble for local construction.
Stone Quarry3Where the earth’s bones are slowly chipped away, one stone at a time, this modest stone pit, provides materials for the local building projects.
Mines2Mines are needed to exploit the natural wealth of a province, although the dangerous underground work costs the lives of many slaves.

Special Exports

ChainLevelsExcl.What it is
Tin Industry1Where tin flows like the river of wealth, powering your nation’s glory.
Copper Industry1Copper’s the secret sauce of wealth, trade it, use it, wear it.
Lead Industry1Making aqueducts run and baths just a little bit more dangerous by spreading lead through the empire, one pipe at a time.
Iron Industry1Here, metal can be poured, moulded and shaped into strength, wealth, and occasional cooking implements.

Roads

ChainLevelsExcl.What it is
Roads3Roads are vital to territorial defence, allowing armies to move to meet any threat.

Civics

ChainLevelsExcl.What it is
Academies6Staying in a settlement with an educational institution can have positive effects on the trait and ancillaries your characters receive.
Local Mint12An Autonomous Mint increases happiness but breeds local independence, and with it, a desire for more freedom, as they will mint coins representing the
Centralized Mint21A State Mint strengthens control and boosts the economy, but they remind the locals that independence is still a distant dream.
Justice System3A local magistrate deals with everyday infractions, crimes and matters of property

Temples

ChainLevelsExcl.What it is
Temples5Religion also makes a people feel happy and content to know that the Gods are honoured.

Core

ChainLevelsExcl.What it is
Government (governor)5The Governor's House is the controlling hub of the settlement, and the basis of all state power.
Region Information1A comprehensive record of regional characteristics and available local troops based on government type.

Government

ChainLevelsExcl.What it is
Government (liberation)11A choice has been made to grant the citizens of this settlement full autonomy!
Government (dependency)11Dependent polity or integrated ally
Government (indirect rule)11Indirect Rule through local elites
Government (direct rule)11Direct Rule
Government (homeland)1Homeland
Capital Treasury4This building represents the wealth this region has amassed.

Military

ChainLevelsExcl.What it is
Military Industrial Complex44Where recruits learn to march, wield arms, and become the heart of the Republic’s army.
Garrison33Garrisons improve public order and ensure the safe movement of goods and legions across the province.

Farming

ChainLevelsExcl.What it is
Irrigated Farming (crops)5Simple ditches irrigate farmland, enabling basic cultivation
Rainfed Farming (crops)5Clearing the land to make basic fields for crops
Forest Clearance Farming (crops)5Burning sections of forest to temporarily enrich the soil for farming before moving on
Qanat Irrigated Farming (crops)3A well and tunnel system that brings underground water to the surface.
Marshland Reclamation Farming (crops)5The initial, costly digging of canals to begin draining marshland.
Open Field Pasturing (husbandry)5Unenclosed fields for grazing livestock
Highland Pastoralism (husbandry)4Herding flocks and herds on the lower slopes
Nomadic Pastoralism (husbandry)3The basic nomadic existence, herding the flocks in close tribal cooperation
Forest Pastoralism (adaptive husbandry)3Allowing livestock to graze freely within the forest
Wetland Pastoralism (adaptive husbandry)3Allowing livestock to graze freely within the wetlands

Rural Industries

ChainLevelsExcl.What it is
Wine Production4A modest vineyard producing wine that’s (mostly) drinkable, enough to keep the locals happy and the barrels full.
Olive Oil Production4A small olive grove has taken root, where the future of olive oil begins, one olive at a time.
Hemp Production3A small hemp farm.
Dates Cultivation3A simple yet essential operation, sweetening daily life one palm at a time, this modest date plantation provides a sweet addition to the region’s prod
Agroforestry2Orchards of offerings, snacks, and maybe a little profit.
Papyrus Exploitation4A modest papyrus maker, supplying essential writing material for local needs.
Beekeepers4A hive of activity that sweetens life, despite the occasional sting.
Hunters3The wild whispers, but only hunters hear.
Horse Trainer3Turning wild steeds into war-ready wonders.
Camel Herd3A herd of humps, fit for desert duty and milk.
Lumber Industry3Warmth, and shelter from the elements, can be found here naturally.
Ivory Trade3Where courage meets colossal tusks, bringing back ivory and a hint of legend.

Health

ChainLevelsExcl.What it is
Sanitation5Cisterns to collect and hold drinking water for later use.
Healing3A trained medicus provides basic care for the sick and wounded, improving public health.

Colonies

ChainLevelsExcl.What it is
Colonies22A small Latin colony to gain a cultural, military and economic foothold.

Leisure

ChainLevelsExcl.What it is
Arena's4This small wooden arena allows small-scale Games to be staged for the entertainment and satisfaction of all true Romans.
Racing & Athletics4Where the most fit show their skills.
Theatre & Music4A town theatre is a wooden structure used for plays.
Taverns2Drink!

Unique Buildings

ChainLevelsExcl.What it is
Unique Buildings17The Acropolis is a flat-topped rock which rises 150 m above sea level in the city of Athens.