Settlement sizes
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Every settlement in RIS is one of 5 sizes. Its size decides three things: what it can build, what it can raise, and how large it is allowed to grow before overcrowding starts.
Town < Large town < City < Large city < Huge city
The ladder
Manpower is what it takes to reach the size; ceiling is the manpower above which overcrowding starts. Both are the same for all 22 cultures.
| Size | Manpower | Ceiling | Buildings unlocked | Units unlocked | Settlements at start | |
|---|---|---|---|---|---|---|
![]() | Town | 1,500 | 9,000 | 47 | 745 | 716 |
![]() | Large town | 4,000 | 16,000 | 80 | — | 481 |
![]() | City | 9,000 | 22,000 | 76 | 3 | 89 |
![]() | Large city | 17,000 | 30,000 | 47 | 1 | 15 |
![]() | Huge city | 27,000 | 60,000 | 23 | — | 4 |
How the map is distributed
At the start of the campaign there are 1,305 settlements.
Culture is the owning faction's.
| Culture | Town | Large town | City | Large city | Huge city | Total |
|---|---|---|---|---|---|---|
| Free Peoples | 396 | 93 | 9 | 1 | — | 499 |
| Eastern Hellenistic | 73 | 100 | 36 | 10 | 3 | 222 |
| Gallic | 46 | 51 | 6 | — | — | 103 |
| Greek | 23 | 41 | 9 | 3 | — | 76 |
| Western Hellenistic | 21 | 24 | 8 | — | — | 53 |
| Phoenician | 22 | 14 | 8 | — | 1 | 45 |
| Roman | 14 | 25 | 1 | 1 | — | 41 |
| Arab | 19 | 11 | 1 | — | — | 31 |
| Brittonic | 13 | 11 | — | — | — | 24 |
| Germanic | 9 | 15 | — | — | — | 24 |
| Celtiberian | 10 | 13 | — | — | — | 23 |
| Illyrian | 11 | 12 | — | — | — | 23 |
| Indian | 13 | 3 | 5 | — | — | 21 |
| Iranian | 9 | 11 | 1 | — | — | 21 |
| Caucasian | 11 | 9 | — | — | — | 20 |
| Scythian | 7 | 13 | — | — | — | 20 |
| Iberian | 3 | 7 | 3 | — | — | 13 |
| Thracian | 4 | 9 | — | — | — | 13 |
| Libyan | 6 | 6 | — | — | — | 12 |
| Ethiopian | 3 | 6 | 1 | — | — | 10 |
| Dacian | 3 | 5 | 1 | — | — | 9 |
| Anatolian | — | 2 | — | — | — | 2 |
| All | 716 | 481 | 89 | 15 | 4 | 1,305 |





