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RIS 0.3.0
← changelog · older: 0.2.3 · newer: 0.3.1
What's Changed (v. 0.3.0)
- 4 New Factions (Galatians, Sparta, Pergamon, Bosporan Kingdom, 22 total now including the Free Peoples).
- Added unit texture variation to nearly all Pre-Marian Roman, Carthaginian, Arevacian and Macedonian units, including over 130 new hi-resolution shield variants.
- New BI-based religion system, simulating Cultures (Greco-Roman, Eastern, Tribal).
- More traits from VE mod including Ethnic, Dynastic and City State Traits as well as a Spartan Agoge system, and Overstretch System for armies in enemy lands
- Condensed factions and changed to more historical faction names:
- Arverni are now a one settlement faction, centred on Gergovia.
- Parni start as a horde, Siraces can horde.
- 28 new regions along with updated victory conditions for each faction.
- More historical family trees for most factions, and multiple family trees for some.
- Shield wall ability from BI implemented for Hoplite units.
- The ai_do_not_attack_faction feature from ALX was used on Massylii/Carthage & Parni/Siraces.
- Edited dead space of map so Ptolemies/Carthage don't wage war and nobody goes north of the Caspian Sea.
- Overhauled diplomacy and faction relations.
- New descriptions for many units and factions.
- New loading screens that don't consistently crash the game!
- BI events and sounds for hording and religion.
- Music fixed and adjusted to play more variety.
- Campaign map music was added for Carthage and Massylii.
- Wives & children portraits added from OG RTW for flavour.
- New battle map bushes and rocks.
- Added tree lods for performance.
- All new realistic battle map ground textures.
- Many battle settlement textures changed.
- Edited particles, sun flare, and those little things that make the game look great!
- Added pbrs for all units for better unit quality and performance optimization.
- Many image optimizations and compressions as well as bug fixes to make mod as stable as possible.
- Many campaign balance optimisations.
The team!
- ahowl11: leader, founder and face of the mod, coding, unit cards
- tone: units, unit cards, modeling, unit stats, vegetation, scripting, ai balancing, faction icons and banners
- jorellaf: mapping, minor 2D art, text editing, coding, testing, debugging, mod file management, historian, description writer
- Apple: workshop/discord administration and public relations, music, manager of testers
- Swagger: environments, lighting (LUTS), weather, vegetation, modeling
- Lvcke: coding, testing
- moscaflaca: testing, resource coding and some public relations
- Mausolos: lead historian, description writer
- Maurits: historian, description writer, workshop/discord administration and public relations
- Rex_Basiliscus: historian and Seleucid specialist
- Genava55: historian and Celtic specialist
- Galvanized Iron Raptor: historian and Germanic specialist, description writer
- Drtad: historian and Armenian specialist
- Leveller: historian and Latin specialist
- Boots: editor
- Lord Drake: GitLab repository owner and maintainer
- AmyClaraRose: GitLab maintainer
- Sgt. Skillz: some music coding, scripting, (mac) testing
- Saxon: provided some new music
- Tyler Cunningham: provided his soundtracks
- Grimbold: 3D art
- Igorche81: 2D art, faction maps
- Flatty93: unit textures
- starkgate: upscales of RS and RTR textures
- El Santo Padre: 2D art for 0.1.0
- Remlap: 2D Art for 0.1.0
- burninator: made some unit cards for 0.1.0
- CaiusAntonius: made some unit cards for 0.1.0
- Nelduin: modDB page maintainer 0.1.0
- Our amazing testers for this version: Tedric, Primo, Regan, SaulTyre, Vicboss, Neep, Columcille, Mart br, Algerian Polak, Valorix, Cao Cao, Malicemane, Pyrrhus, WalterND14, BpkSoeharto
