RTR: Imperium Surrectum
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What's changed (v. 0.6.0)The Team (as of this version)!
RIS wiki › changelog

RIS 0.6.0

← changelog · older: 0.5.5 · newer: 0.6.1

What's changed (v. 0.6.0)

  • 100+ newly remastered units for Greek, Hellenistic and Tracian factions with 7 soldier variants each and LOD models for optimal performance.
  • The largest map in TW history with 1808 cities and regions total, virtually all as heavily researched as possible, and beautifully painted with Kirsi's map textures.
  • A total of 54 playable and 50 unplayable factions with unique UI and banners.
  • Complete rework of the Traits & Ancillaries with +1500 unique Archon traits, +400 city and +50 tribal traits. Olympic traits, spoils of victory, supplies/attrition mechanics and much more.
  • Expanded BI-religion-based system to act as a second culture mechanic with a total of 48 religions, including 29 sub-religions for Greeks, Anatolians, and Thracians, representing the major peoples and material cultures in the mod.
  • 4 Turns per year with increased recruitment and building time + season traits.
  • More than a hundred new academically researched and referenced unit descriptions, as well as some new historically accurate in-game named characters.
  • Improvements for battle map environments, trees and skies.
  • An intuitive and immersive AoR and recruitment system across all campaign map.
  • 64 reforms along with an Egyptian revolt, as well as 15 other emerging factions.
  • New extreme mode for the players who love a truly insane challenge.
  • Many fixes for issues from 0.5.0, such as unpathable areas in settlements, freezing when assaulting a gate with a siege ram in some settlements, etc.

The Team (as of this version)!

  • ahowl11: leader, founder and face of the mod, coding, unit cards
  • tone: lead artist (3D + 2D art), units, unit cards, modelling, unit stats, vegetation, scripting, ai balancing
  • jorellaf: mapping, minor 2D art, text editing, coding, testing, debugging, mod file management, historian, description writer
  • Apple: workshop / discord administration and public relations, music
  • Swagger: 3D + 2D Art, battle & campaign graphics, settlement plans, vegetation, menu video, tool scripting, unit cards, miscellaneous stuff
  • Lvcke: coding, scripting, testing
  • moscaflaca: unit cards, testing, battle balancing, coding, and public relations
  • Mausolos: lead historian, research, texts, dev diaries
  • Maurits: historian, description writer, minor coding, workshop/discord administration and public relations
  • Rex_Basiliscus: historian, description writer, and Seleucid specialist
  • jottel: historian, description writer, testing, research
  • Genava55: historian, description writer, and Celtic specialist
  • Galvanized Iron Raptor: historian, description writer, and Germanic specialist
  • NakedSpur: 2D art, Faction symbols and banners, shields, loading screens, agent unit cards, etc.
  • Grimbold: 3D art, helmet specialist
  • AceSnake047: 3D art, clothing specialist
  • Red Zed: public relations
  • Refract: 3D + 2D art, unit texture and models assembly, miscellaneous coding
  • exi: 3D art, unit models and LODs, scripting, testing
  • Balbor: 3D + 2D art, texture and model worker, artist workflow admin
  • Lusitanio: traits, ancillaries, scripts and characters
  • Rex: city and region trait descriptions
  • Dementive: scripting
  • zuzaman: scripting
  • Eduardo Sousa: scripting
  • Landerote: tool development
  • Zeus Nikephoros: tool development, scripting, coding
  • hereandnowlive: tool development, scripting, coding
  • ortiga: unit and texture assembly, LOD creation
  • Barney: campaign characters
  • DVK901: splash screen
  • Burninator: 3D art, unit assembly
  • Biggus Dickus: EDB’s recruitment building section and names data managing and .txt generation
  • messenger: 2D art, testing
  • Iambicindeedv2: testing and public relations
  • The. Shark: testing, quality assurance
  • Lollygagging: testing, quality assurance
  • El Santo Padre: 3D art, linothorax components and greaves
  • Vicboss: testing, coding, and gameplay balancing
  • Ray245: historian, some descriptions
  • Caligula Caesar: advisor, some descriptions
  • Andy's Take: testing, public relations
  • Leveller: historian and Latin specialist
  • Lord Drake: GitLab repository owner and maintainer
  • AmyClaraRose: GitLab maintainer
  • starkgate: upscaling of RS and RTR textures
  • Tyler Cunningham: provided his soundtracks
  • Remlap: 2D Art for 0.1.0
  • CaiusAntonius: some unit cards for 0.1.0

We also wish to thank all of our open beta testers for their insights and feedback!