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RIS 0.6.0
← changelog · older: 0.5.5 · newer: 0.6.1
What's changed (v. 0.6.0)
- 100+ newly remastered units for Greek, Hellenistic and Tracian factions with 7 soldier variants each and LOD models for optimal performance.
- The largest map in TW history with 1808 cities and regions total, virtually all as heavily researched as possible, and beautifully painted with Kirsi's map textures.
- A total of 54 playable and 50 unplayable factions with unique UI and banners.
- Complete rework of the Traits & Ancillaries with +1500 unique Archon traits, +400 city and +50 tribal traits. Olympic traits, spoils of victory, supplies/attrition mechanics and much more.
- Expanded BI-religion-based system to act as a second culture mechanic with a total of 48 religions, including 29 sub-religions for Greeks, Anatolians, and Thracians, representing the major peoples and material cultures in the mod.
- 4 Turns per year with increased recruitment and building time + season traits.
- More than a hundred new academically researched and referenced unit descriptions, as well as some new historically accurate in-game named characters.
- Improvements for battle map environments, trees and skies.
- An intuitive and immersive AoR and recruitment system across all campaign map.
- 64 reforms along with an Egyptian revolt, as well as 15 other emerging factions.
- New extreme mode for the players who love a truly insane challenge.
- Many fixes for issues from 0.5.0, such as unpathable areas in settlements, freezing when assaulting a gate with a siege ram in some settlements, etc.
The Team (as of this version)!
- ahowl11: leader, founder and face of the mod, coding, unit cards
- tone: lead artist (3D + 2D art), units, unit cards, modelling, unit stats, vegetation, scripting, ai balancing
- jorellaf: mapping, minor 2D art, text editing, coding, testing, debugging, mod file management, historian, description writer
- Apple: workshop / discord administration and public relations, music
- Swagger: 3D + 2D Art, battle & campaign graphics, settlement plans, vegetation, menu video, tool scripting, unit cards, miscellaneous stuff
- Lvcke: coding, scripting, testing
- moscaflaca: unit cards, testing, battle balancing, coding, and public relations
- Mausolos: lead historian, research, texts, dev diaries
- Maurits: historian, description writer, minor coding, workshop/discord administration and public relations
- Rex_Basiliscus: historian, description writer, and Seleucid specialist
- jottel: historian, description writer, testing, research
- Genava55: historian, description writer, and Celtic specialist
- Galvanized Iron Raptor: historian, description writer, and Germanic specialist
- NakedSpur: 2D art, Faction symbols and banners, shields, loading screens, agent unit cards, etc.
- Grimbold: 3D art, helmet specialist
- AceSnake047: 3D art, clothing specialist
- Red Zed: public relations
- Refract: 3D + 2D art, unit texture and models assembly, miscellaneous coding
- exi: 3D art, unit models and LODs, scripting, testing
- Balbor: 3D + 2D art, texture and model worker, artist workflow admin
- Lusitanio: traits, ancillaries, scripts and characters
- Rex: city and region trait descriptions
- Dementive: scripting
- zuzaman: scripting
- Eduardo Sousa: scripting
- Landerote: tool development
- Zeus Nikephoros: tool development, scripting, coding
- hereandnowlive: tool development, scripting, coding
- ortiga: unit and texture assembly, LOD creation
- Barney: campaign characters
- DVK901: splash screen
- Burninator: 3D art, unit assembly
- Biggus Dickus: EDB’s recruitment building section and names data managing and .txt generation
- messenger: 2D art, testing
- Iambicindeedv2: testing and public relations
- The. Shark: testing, quality assurance
- Lollygagging: testing, quality assurance
- El Santo Padre: 3D art, linothorax components and greaves
- Vicboss: testing, coding, and gameplay balancing
- Ray245: historian, some descriptions
- Caligula Caesar: advisor, some descriptions
- Andy's Take: testing, public relations
- Leveller: historian and Latin specialist
- Lord Drake: GitLab repository owner and maintainer
- AmyClaraRose: GitLab maintainer
- starkgate: upscaling of RS and RTR textures
- Tyler Cunningham: provided his soundtracks
- Remlap: 2D Art for 0.1.0
- CaiusAntonius: some unit cards for 0.1.0
We also wish to thank all of our open beta testers for their insights and feedback!
