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RIS 0.6.4
← changelog · older: 0.6.3 · newer: 0.6.5
What's changed (v. 0.6.4)
- 9 new Illyrian factions + the generic Illyrians faction + 4 Illyrian religions + all new remastered Illyrian units + reforms
- New Illyrian and Thracian settlement plans for both strat and battlemap
- Emergent factions all fixed and playable from the start
- Overhaul to recruitment centres, and military buildings
- Recruitment centres now only available to player, AI recruitment centres destroyed upon game start, and player centres destroyed by AI upon city capture
- Recruitment centres convert city to faction religion at higher tiers
- Lower levels only AoR units, with factionals becoming available at higher tiers at the expense of AoR availability
- Massive update for traits and ancillaries: updated, fixed, and added many, many traits!
- New Thracian, Anatolian, and Illyrian traits and ancillaries to give them more unique flavour
- A few map changes and updates
- New regions in Greece, Illyria, and Anatolia
- Terrain fixed for sieges and crazy desert terrain in Egypt also fixed
- Fixed array errors of map possibly causing save corruption
- Map and pathing fixes
- Diplomacy, starting position, and other campaign updates
- Expanded historical family tree for Epirus, Antigonids, Seleucids, and Ptolemies
- Starting movement points issue for agents fixed
- Some new UI for Eastern and Western Hellenistic Cultures
- Major Greek and Thracian names overhaul
- Multitude of economy fixes, especially for the AI
- Major fix for rebel debt and AI not upgrading city levels
- New Empire Size system for balancing economy
- Minor map resource overhaul
- Forts now more expensive
- Many unit fixes, unit LODs, unit cards, etc.
- Painstaking rework of unit stats for all units
- Some new Hellenistic units
- Many new and updated texts
- New quotes for loading screens
- Many more minor fixes, updates, and additions!
New members to the team
- capy_the_bara
- Ambiorix of Lugdunum
- Philethenes
- ImJustWiggles
- Drunk
