RTR: Imperium Surrectum
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RIS 0.6.6

← changelog · older: 0.6.5 · newer: 0.6.7

What's changed (v. 0.6.6)

  • Hotfix for save corruption of too many items in a save (buildings, armies, characters, etc.). Save corruption should be pushed back to around 600 turns while additional changes are investigated further.
    • Silver and gold mines merged into a single building that gives proper income per resource, but less income overall.
    • Thresholds for cities, large cities, and huge cities slightly increased to 7500, 15000, 25000 to delay the amount of buildings in a campaign, the main cause of save corruption in analysed campaigns.*
    • Only one temple is buildable in cities now.*
    • Some population growth and income maluses to governor buildings.
    • Income malus from walls for players now applied to AI as well.
    • River Port building removed; instead markets now provide additional income in regions with the rivertrade hidden resource.*
    • Blacksmith and Sanitation chains now have Empire Size-based income maluses instead of a flat malus.
    • Farms and Herds now provide Empire Size-based income bonuses, with a larger empire earning less per farm.
    • Grain Imports building disabled.*
    • Roads, Taverns, Entertainment, and Academic building chains now provide Empire Size-based income maluses.
    • AI will now destroy buildings their culture cannot build (e.g. Greeks will destroy Taverns).
  • Added script to keep Seleucid Rebels and Seleucids, along with Egyptians and Ptolemies at war.*
  • Starting diplomats and spies removed, increasing turn times.*
  • Disabled artillery unit recruitment and siege engineer building until the battle crashing issue is investigated and fixed.*
  • Possible fix to Egyptians emergence script.*
  • Possible fix to Cilicians emergence script.*
  • Egypt now can recruit boats.*

* = Need to start a new campaign for changes to have an effect

Countless thanks to Feral for their support in discovering the issue.

Many more thanks to our players and testers for their patience and understanding while we (especially our dear exi and Lollygagging) arduously investigated possible causes.