Mercenary Yuezhi Cataphracts


Mercenary. Hired from a regional pool, not recruited from a building.
Class: missile · Category: cavalry · Men per unit: 32
Description
The Kushan Cataphract is a heavy ranged cavalry unit. The cataphracts (κατάφρακτος Kataphraktos (plural: κατάφρακτοι Kataphraktoi), literally meaning "armored" or "completely enclosed") is a rather generic term for very heavily armored cavalry used in the Antiquity. The main kind of cataphract, among them the Kushan Cataphract, is a mix of horse archers and lancers; they need protection but also speed, so they didn't wear the heaviest armour. The other kind were cataphracts armed with a lance for the impact and who used a blunt weapon or a sword once in melee, they wore the heaviest armour. The Kushan Cataphract wear a scale armour which covers his entire body, and a scale made helmet which leaves the whole face free except for the forehead. His horse his similarly covered with scale, but to make it lighter, the head and the neck are left bare, as well as the legs and the back. The rider uses a kontos for the charge, a four-meter-long lance wielded with both hands. His main weapon is a composite bow, which is smaller than other contemporary bows but as powerful. His quiver is marked with the tamga of his clan, which is an abstract symbol which differentiates each clan and tribe.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 32 | ██········ 23% |
| Attack | 13 | ██████···· 57% |
| Charge bonus | 31 | █████████· 93% |
| Defence | 32 | █████····· 49% |
| · armour | 18 | ██████████ 97% |
| · defence skill | 14 | ██········ 17% |
| · shield | 0 | █········· 0% |
| Morale | 14 | ████████·· 79% |
| Discipline | Normal | |
| Training | Highly trained | |
| Upkeep per turn | 1,637 dn | ██████████ 99% |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 13 | 11 | Charge bonus | 31 | 41 | Type | missile · archery | melee · blade | Damage | piercing | piercing |
| Projectile | arrow | — | Range | 170 | — | Ammunition | 30 | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 32 | — | Armour | 18 | — | Defence skill | 14 | — | Shield | 0 | — |
Condition and terrain
| Hit points | 1 | Mount | horse cataphract | Ground: scrub / sand / forest / snow | -8 / -2 / -8 / -2 | Charge distance | 40 |
| Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | 5 | Spacing between men: close / loose | 2 × 4.8 m / 3.6 × 6.72 m | Default ranks | 5 |
In battle: Can form Cantabrian circle · Good stamina
Where to hire it
Mercenaries are hired from a regional pool, not recruited from a building. This unit is offered by 2 pools covering 17 regions, at 10,250–11,408 dn to hire and 3–4 experience.
Mercenary pools: Baktra Zariaspa · Tarim Basin

At least one of those pools sells to any faction that has an army in range, with no faction restriction.
Some pools additionally restrict it to Bactria.
