RTR: Imperium Surrectum
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DescriptionStatsWho can recruit it

Cohors I Damascenorum Sagittariorum

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Cohors I Damascenorum Sagittariorum info cardCohors I Damascenorum Sagittariorum unit card

Class: missile · Category: infantry · Men per unit: 40

Description

When the Emperor Augustus' reformed the Roman army and created the Auxilia, various kinds of auxiliary troops were recruited or re-organised into cohorts. Most of these units were heavy infantry that were equipped and fought in a manner similar to that of the legionaries, but archers were also organised along the same lines. During the Roman Republic, most archers that the Roman army employed were either from Crete or Numidia. As Rome's territory expanded, this began to change, as large numbers of archers were recruited from the eastern provinces of Asia, Cappadocia, and especially Syria. From Augustus' reforms onwards until the second century AD, the number of units of Cretan archers in the Roman army fell to one (Cohors I Cretum Equitata Sagittariorum stationed in Moesia), and the vast majority of auxiliary archers came from Syria or Asia Minor, though a significant number hailed from Thrace. Like the regular infantry cohorts, the archer cohorts were either "quingenaria" ("five-hundred-strong") or "milliaria" ("one-thousand-strong"), which were 480 men, and 800 men strong respectively. The need for more archers meant that the Romans trained their archers all over the empire, not just in areas that traditionally excelled with the bow, such as Syria.

Stats

Rank in roster
Men per unit40███······· 30%
Attack10██········ 19%
Charge bonus5███······· 26%
Defence25███······· 28%
· armour11██████···· 64%
· defence skill14██········ 18%
· shield0█········· 0%
Morale8██········ 19%
DisciplineNormal
TrainingTrained
Recruitment cost1,256 dn█········· 9%
Upkeep per turn460 dn██········ 18%
Turns to recruit3

Weapons

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack106Charge bonus55Typemissile · archerymelee · bladeDamagepiercingpiercing
Projectilearrow—Range170—Ammunition25—

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total25—Armour11—Defence skill14—Shield0—

Condition and terrain

Hit points1Ground: scrub / sand / forest / snow0 / -1 / 0 / -1Charge distance30FormationsSquare
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates2Collision mass per man (1.0 is normal)1.17Spacing between men: close / loose1.1 × 2.6 m / 1.98 × 4.68 m
Default ranks5

In battle: Very good stamina

Who can recruit it

This unit cannot be recruited from any building.