Description
Immobile unit used as target practice for tests
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 40 | ███······· 30% |
| Attack | 9 | █········· 13% |
| Charge bonus | 10 | ████······ 35% |
| Defence | 32 | █████····· 49% |
| · armour | 3 | ██········ 21% |
| · defence skill | 26 | ████████·· 78% |
| · shield | 3 | ████······ 37% |
| Morale | 11 | ████······ 39% |
| Discipline | Normal | |
| Training | Trained | |
| Recruitment cost | 1,537 dn | ██········ 19% |
| Upkeep per turn | 563 dn | ███······· 32% |
| Turns to recruit | 2 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 9 | — | Charge bonus | 10 | — | Type | melee · blade | — | Damage | piercing | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 32 | — | Armour | 3 | — | Defence skill | 26 | — | Shield | 3 | — |
Condition and terrain
| Hit points | 1 | Ground: scrub / sand / forest / snow | 0 / 0 / 0 / 0 | Charge distance | 30 | Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / — | Extra fatigue in hot climates | -2 | Collision mass per man (1.0 is normal) | 0.87 | Spacing between men: close / loose | 1 × 1.2 m / 2 × 2.4 m |
| Default ranks | 5 |
In battle: Can hide in long grass · Can sap · Very good stamina
Who can recruit it
This unit cannot be recruited from any building.
