RIS wiki › RIS Classic › tags
Ports
← regions and settlements · wiki index
How good a natural harbour the coast gives, before you build anything. It sets how far up the port chain a settlement can go: a coast with no natural harbour allows no port at all, and the others allow up to a Trade Port, a Shipwright or a Dockyard. A Harbour Improvement raises that limit by one level; the best harbours cannot take one, as they are already at the top.
| Harbour | Regions | Builds | Blocks | Effects | Units | Harbour | Regions | Builds | Blocks | Effects | Units |
|---|---|---|---|---|---|---|---|---|---|---|---|
| No natural harbour | 0 | 1 | — | — | — | Natural harbour up to Trade Port | 0 | 3 | — | — | — |
| Natural harbour up to Shipwright | 0 | 5 | — | — | — | Natural harbour up to Dockyard | 0 | 4 | — | — | — |
Natural harbour up to Shipwright
No region carries this tag.
- Lets you build: 5 building levels: Harbour Improvement, Trade Port, Shipwright, Dockyard, The Cothon of Carthage
Natural harbour up to Dockyard
No region carries this tag.
- Lets you build: 4 building levels: Trade Port, Shipwright, Dockyard, The Cothon of Carthage
No natural harbour
No region carries this tag.
- Lets you build: 1 building level: Harbour Improvement
Natural harbour up to Trade Port
No region carries this tag.
- Lets you build: 3 building levels: Harbour Improvement, Trade Port, Shipwright
