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Mercenary Aestian Clubmen

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Mercenary Aestian Clubmen info cardMercenary Aestian Clubmen unit card

Mercenary. Hired from a regional pool, not recruited from a building.

Class: spearmen · Category: infantry · Men per unit: 60

Description

Tacitus wrote that the Aestii lacked iron weaponry; making do with wooden clubs for offense, and boar talismans for defense. Despite their humble armaments, the Aestii must have fielded a formidable force: For the priceless amber, glaesum, washing up on Aestii shores, was coveted by all, and yet, the Aestii remained independent.

Stats

Rank in roster
Men per unit60█████████· 87%
Attack5█········· 0%
Charge bonus4██········ 21%
Defence31█████····· 45%
· armour3██········ 21%
· defence skill23███████··· 65%
· shield5██████···· 57%
Morale7█········· 10%
DisciplineLow
TrainingUntrained
Recruitment cost2,292 dn██████···· 60%
Upkeep per turn531 dn██········ 24%
Turns to recruit2

Weapons

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack5—Charge bonus4—Typemelee · blade—Damagepiercing—
PropertiesLight spear (braced against cavalry charges from the front) · +8 attack against cavalry—

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total31—Armour3—Defence skill23—Shield5—

Condition and terrain

Hit points1Ground: scrub / sand / forest / snow-1 / 0 / -2 / 0Charge distance30FormationsHorde
Technical stats
Time between blows (primary / secondary)2.5 s / —Extra fatigue in hot climates0Collision mass per man (1.0 is normal)0.94Spacing between men: close / loose1.1 × 1.3 m / 2.2 × 2.6 m
Default ranks5

In battle: Can hide in long grass · Very good stamina

Where to hire it

No mercenary pool on the campaign map offers this unit, so it cannot be hired.