Mercenary Armenian Noble Archers


Mercenary. Hired from a regional pool, not recruited from a building.
Class: missile · Category: infantry · Men per unit: 40
Description
Following the proud Assyrian, Urartian, and Achaemenid tradition of bowmanship, these archers are lower nobility who fight as an elite archer unit for Armenian monarchs. Armed with composite bows of the Scythian style, as well as a dagger sidearm, they wear the traditional ankle-length robes common already in the now-ancient Urartian period. As nobles, they have access to fine scale bronze armour to protect them from enemy arrow fire, as well as a highly decorated iron helmet with a curtain of mail riveted to the sides and back for additional protection. From childhood, these men have trained in bowmanship, and they are formidable with them. Their armour makes them less mobile than levy archers, but they are far more resilient in a skirmish, even if they are better kept away from a melee.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 40 | ███······· 30% |
| Attack | 11 | ███······· 34% |
| Charge bonus | 5 | ███······· 26% |
| Defence | 23 | ███······· 25% |
| · armour | 11 | ██████···· 64% |
| · defence skill | 12 | █········· 9% |
| · shield | 0 | █········· 0% |
| Morale | 10 | ███······· 29% |
| Discipline | Normal | |
| Training | Untrained | |
| Recruitment cost | 2,698 dn | ████████·· 76% |
| Upkeep per turn | 658 dn | ██████···· 56% |
| Turns to recruit | 4 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 11 | 4 | Charge bonus | 5 | 5 | Type | missile · archery | melee · simple | Damage | piercing | piercing |
| Projectile | arrow | — | Range | 170 | — | Ammunition | 25 | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 23 | — | Armour | 11 | — | Defence skill | 12 | — | Shield | 0 | — |
Condition and terrain
| Hit points | 1 | Ground: scrub / sand / forest / snow | 0 / -1 / 0 / -1 | Charge distance | 30 | Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | 0 | Collision mass per man (1.0 is normal) | 1.17 | Spacing between men: close / loose | 1.1 × 2.6 m / 1.98 × 4.68 m |
| Default ranks | 5 |
In battle: Can hide in long grass · Very good stamina
Where to hire it
No mercenary pool on the campaign map offers this unit, so it cannot be hired.
