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Mercenary Harian Night Fighters

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Mercenary Harian Night Fighters info cardMercenary Harian Night Fighters unit card

Mercenary. Hired from a regional pool, not recruited from a building.

Class: light · Category: infantry · Men per unit: 40

Description

The infamous Harian terrors of the night. Weapons, shields and bodies painted pitch black, and only striking in the darkest of nights. Like an army of ghosts, they strike fear into the hearts of their enemies.

Stats

Rank in roster
Men per unit40███······· 30%
Attack15███████··· 72%
Charge bonus10████······ 35%
Defence29████······ 39%
· armour1█········· 0%
· defence skill23███████··· 65%
· shield5██████···· 57%
Morale11████······ 39%
DisciplineNormal
TrainingUntrained
Recruitment cost2,450 dn███████··· 67%
Upkeep per turn568 dn███······· 33%
Turns to recruit3

Weapons

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack1512Charge bonus1010Typethrown · blademelee · bladeDamagepiercingpiercing
Projectilejavelin—Range50—Ammunition3—PropertiesThrown—

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total29—Armour1—Defence skill23—Shield5—

Condition and terrain

Hit points1Modifier against mountshorse +3 · chariot +3 · camel +3Ground: scrub / sand / forest / snow0 / 0 / -2 / 0Charge distance30
FormationsSquare
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates0Collision mass per man (1.0 is normal)0.92Spacing between men: close / loose1.2 × 1.4 m / 2.4 × 2.8 m
Default ranks5

In battle: Can sap · Frighten nearby enemy infantry · Very good stamina

Where to hire it

No mercenary pool on the campaign map offers this unit, so it cannot be hired.