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Mercenary Numidian Javelinmen

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Mercenary Numidian Javelinmen info cardMercenary Numidian Javelinmen unit card

Mercenary. Hired from a regional pool, not recruited from a building.

Class: missile · Category: infantry · Men per unit: 40

Description

Numidian javelinmen are fast moving skirmishers trained from infancy in the use of the javelin for hunting. They are recruited from amongst nomadic peoples who need their weapon skills to survive in harsh conditions.

Stats

Rank in roster
Men per unit40███······· 30%
Attack13██████···· 57%
Charge bonus3██········ 16%
Defence19██········ 17%
· armour1█········· 0%
· defence skill16███······· 28%
· shield2███······· 25%
Morale8██········ 19%
DisciplineNormal
TrainingUntrained
Recruitment cost1,762 dn███······· 34%
Upkeep per turn430 dn██········ 16%
Turns to recruit3

Weapons

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack135Charge bonus33Typethrown · archerymelee · simpleDamagepiercingpiercing
Projectilejavelin—Range60—Ammunition7—PropertiesThrown—

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total19—Armour1—Defence skill16—Shield2—

Condition and terrain

Hit points1Ground: scrub / sand / forest / snow8 / 0 / 8 / 0Charge distance30FormationsSquare
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates-2Collision mass per man (1.0 is normal)0.82Spacing between men: close / loose1.2 × 2.8 m / 2.16 × 5.04 m
Default ranks5

In battle: Very good stamina

Where to hire it

No mercenary pool on the campaign map offers this unit, so it cannot be hired.