Seleucid Hypaspists


Class: spearmen · Category: infantry · Men per unit: 40
Description
"Next he tells us that the king (Antiochos III) posted the elephants at some distance in advance of the phalanx together with Antipater’s Tarantines, the spaces between the elephants being filled with bowmen and slingers, while he himself with his horse and foot guards (Hypaspists) took up a position behind the elephants." (Polyb. 16.18.7-8)
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 40 | ███······· 30% |
| Attack | 14 | ███████··· 65% |
| Charge bonus | 12 | ████······ 42% |
| Defence | 51 | ██████████ 95% |
| · armour | 11 | ██████···· 64% |
| · defence skill | 35 | ██████████ 99% |
| · shield | 5 | ██████···· 57% |
| Morale | 15 | █████████· 91% |
| Discipline | Normal | |
| Training | Highly trained | |
| Recruitment cost | 2,539 dn | ███████··· 72% |
| Upkeep per turn | 929 dn | █████████· 85% |
| Turns to recruit | 4 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 14 | — | Charge bonus | 12 | — | Type | melee · blade | — | Damage | piercing | — |
| Properties | Light spear (braced against cavalry charges from the front) · +8 attack against cavalry | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 51 | — | Armour | 11 | — | Defence skill | 35 | — | Shield | 5 | — |
Condition and terrain
| Hit points | 1 | Ground: scrub / sand / forest / snow | -1 / -1 / -4 / -1 | Charge distance | 30 | Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / — | Extra fatigue in hot climates | 0 | Collision mass per man (1.0 is normal) | 1.22 | Spacing between men: close / loose | 1 × 1.2 m / 2 × 2.4 m |
| Default ranks | 5 |
In battle: Can sap · Very good stamina
Who can recruit it
A core roster unit for 4 factions, each able to raise it anywhere they hold the right building:
Lysiad Kingdom · Seleucid Empire · Seleucid Rebels · Seleucid Rebels
Exactly what a settlement must have, route by route (2)
| Building | Also requires | Building | Also requires | ||||
|---|---|---|---|---|---|---|---|
| Direct Rule | Tier 3 Military Industrial Complex · Tier 2 Colony | Homeland | Tier 2 Military Industrial Complex |
