RIS wiki › changelog
RIS 0.2.1
← changelog · older: 0.2.0 · newer: 0.2.2
The team!
- ahowl11: leader, founder and face of the Mod, coding, unit cards
- tone: units, unit cards, modeling, unit stats, vegetation, scripting, ai balancing
- jorellaf: mapping, minor 2D art, text editing, coding, testing, debugging, mod file management, historian, description writer
- Apple: workshop/discord moderation & administration, music composition, manager of testers and Mac OS testing.
- burninator: made some unit cards for 0.1.0
- Swagger: environments, Lighting (LUTS), weather, vegetation, modeling
- CaiusAntonius: made some unit cards for 0.1.0
- Lord Drake: GitLab repository owner and maintainer
- AmyClaraRose: GitLab maintainer
- moscaflaca: testing, coding and some public relations
- Igorche81: 2D art, faction maps
- starkgate: upscales of RS and RTR textures for us to use
- Mausolos: lead historian, description writer
- Maurits: historian, description writer, discord administration and public relations
- Rex_Basiliscus: historian and Seleucid specialist
- Genava55: historian and Celtic specialist
- Galvanized Iron Raptor: historian and Germanic specialist, description writer
- Drtad: historian and Armenian specialist
- Leveller: Historian and Latin specialist
- Saxon: provided some music
- Tyler Cunningham: provided his soundtrack albums
- Grimbold: 3D art
- El Santo Padre: 2D art for 0.1.0
- Remlap: 2D Art for 0.1.0
- Nelduin: public relations, modDB page maintainer
- Our amazing testers for this version: Neep, tedric, Algerian Polak, BpkSoeharto, Cao Cao, Columcille, Lvcke, malicemane, mart br, Primo, Regan, Roman, SaulTyre, Vicboss, WalterND14
Special Thanks to the Feral Devs for helping us through the bugs and new files!!
What's Changed (v. 0.2.1)
- Pink Units have been fixed and the textures should all show now.
- Missing Unit Cards have been found and added in.
- Invisible Units have been fixed and can now be seen.
- Improved Vegetation. so the crazy polygonal UFO trees are fixed, and overall stability has improved.
- Redid Rebel Symbol, it's no longer too similar to the Seleucid one.
- Added more rebel banners for battles, replacing the vanilla ones.
- Fixed Marian reforms trait triggers.
- Added more music and packed it, this should help overall stability.
- Fixed cavalry hiding in long grass.
- Fixed light infantry and missile units not hiding in long grass.
- Corrected horses on Syracusan cavalry.
- Reduced darkness on night time campaign map.
- Improved rain and snow visibility.
- Reduced scripted garrison strength.
- Fixed Insubres infantry shoulder armour.
- Fixed Celtic swordsman shield angle.
- Fixed mercenary Celtic infantry description.
- Modded descr_geography.db to increase ground terrain realism and diversity.
- Fixed Thureophoroi and Thorakitai spear and shield angles.
