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RIS 0.5.0
← changelog · older: 0.4.2 · newer: 0.5.1
The Team (as of this version)!
- ahowl11: leader, founder and face of the mod, coding, unit cards
- tone: lead artist (3D + 2D art), units, unit cards, modelling, unit stats, vegetation, scripting, ai balancing
- jorellaf: mapping, minor 2D art, text editing, coding, testing, debugging, mod file management, historian, description writer
- Apple: workshop / discord administration and public relations, music
- Swagger: 3D + 2D Art, battle & campaign graphics, settlement plans, vegetation, menu video, tool scripting, unit cards, miscellaneous stuff
- Lvcke: major coding, scripting, testing
- moscaflaca: unit cards, testing, battle balancing, resource coding and some public relations
- Mausolos: lead historian, description writer
- Maurits: historian, description writer, minor coding, workshop/discord administration and public relations
- Rex_Basiliscus: historian, description writer, and Seleucid specialist
- Genava55: historian, description writer, and Celtic specialist
- Galvanized Iron Raptor: historian, description writer, and Germanic specialist
- NakedSpur: 2D art, Faction symbols and banners, Greek shields, loading screens, agent unit cards
- Nightlon: coding in new religions and cultures
- Grimbold: 3D art, helmet specialist
- AceSnake047: 3D art, clothing specialist
- Refract: 3D + 2D art, unit texture and models assembly
- exi: 3D art, unit models and LODs, scripting, (ai) testing
- Balbor: 3D + 2D art, texture and model worker, artist workflow admin
- Burninator: 3D art, unit assembly
- El Santo Padre: 3D art, linothorax components and greaves
- Messenger: 2D art, testing
- Iambicindeedv2: 2D art, unit textures, testing
- Flatty93: 2D art, unit textures
- jangeest: 2D art, UI
- jottel: historian, description writer, (ai) testing, research
- Vicboss: major testing and gameplay balancing
- Ray245: historian, some descriptions
- Caligula Caesar: advisor, some descriptions
- Drtad: historian and Armenian specialist
- Leveller: historian and Latin specialist
- Muizer: advisor, geography and vegetation
- Quinn_Inuit: advisor
- STRANGER: major testing and feedback as well as gameplay balancing
- 13enjaminlewis92: testing, PR support
- Densus: testing, misc coding and bug fixing
- Lord Drake: GitLab repository owner and maintainer
- AmyClaraRose: GitLab maintainer
- starkgate: upscaling of RS and RTR textures
- Tyler Cunningham: provided his soundtracks
- Remlap: 2D Art for 0.1.0
- CaiusAntonius: some unit cards for 0.1.0
We also wish to thank all of our open beta testers for their insights and feedback!
What's Changed (v. 0.5.0)
- (Possibly) the largest campaign map ever created for a Total War mod, with a size of 1020x700 tiles (vs. Vanilla's 255x156), including more than 900 thoroughly researched regions and settlements.
- Brand new unit rosters with beautiful remastered units for all Hellenistic factions, utilizing RR's model variety to the fullest extent possible, and hundreds of LODs to keep performance smooth.
- 18 brand new factions: Aedui, Allobroges, Ardiaei, Atropatene, Belgae, Bithynia, Boii, Cappadocia, Chatti, Cimbri, Edetani, Insubres, Lugii, Lusitani, Masaesyli, Scordisci, Tylis, and Volcae.
- Loads of new descriptions for factions, units, as well as the new recruitment buildings, written by and based on historical research by our own historians.
- New BI-based religion system, simulating 22 cultures of the time (Italic, Greek, Celtic, Germanic, Iberian, Illyrian, Baltic, Thracian, Scythian, Libyan, Phoenician, Egyptian, Ethiopian, Arab, Judaean, Assyrian, Anatolian, Caucasian, Armenian, Mesopotamian, Iranian, and Indian).
- New Cultures to simulate factional differences and the various independent diverse kingdoms, peoples and nations that aren't represented by a faction. You'll notice these in new Rebel banners and symbols (Roman, Greek, Western Hellenistic, Eastern Hellenistic, Thracian, Gallic, Britonnic, Celtiberian, Germanic, Dacian, Scythian, Phoenician, Libyan, Anatolian, Armenian, Iranian, Egyptian, Illyrian, and Iberian).
- New music and music selection, combining the works of the RS2 and RTR composers as well as the compositions of Tyler Cunningham, the 0 A.D. team, and Paeninsula Italica.
- A much tougher free peoples faction; they act independent, are strong and might even attack you! They also represent the various nations that we have not yet defined as factions.
- New environments and settlement plans (including beautiful RS2 Celtic Oppida), lighting, battlefield terrain models.
- All new faction icons, campaign and battle map banners for the Seleucids, Armenians, Arverni, Arevaci, etc., including a new varieties for the rebels.
- New trait systems from RS2, VE, and other sources including: Roman Leadership, Roman Provincial Governors, Carthaginian Leadership, Barbarian Leadership, Hellenistic Dynasties and Satrapies, and Personality traits. In this mod, a character's ethnicity will contribute to religious growth and unrest.
- Unit stats have been overhauled to make battles more enjoyable and tactical. All units have less morale and armour so they are more susceptible to morale shocks. Missile units have been improved to be more effective but need to attack on the flanks to deal significant damage. Some units have also had their costs adjusted in order to better reflect their capabilities and value.
- The Greek City States faction is no longer on the map, but it can appear during a revolt in a Greek region.
- A challenging economic system, focused on farming early and trade later. This is a much more difficult system than vanilla, but not impossible by any means. We will expand upon these features in later versions of the mod.
- Removed Roman named legions to be remastered and re-added in a future release.
- Slight RIS-ification of the Vanilla UI, including a new main menu video in the spirit of Vanilla's.
- Reworked battle AI formations.
- New Hellenistic general's horse model and scythed chariot model.
