Description
A Ballista is a sinew-powered weapon that looks like an enormous crossbow. It has tremendous range and can skewer files of men with a single bolt!
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 12 | █········· 6% |
| Attack | 6 | █········· 3% |
| Charge bonus | 0 | █········· 0% |
| Defence | 16 | █········· 10% |
| · armour | 9 | █████····· 50% |
| · defence skill | 7 | █········· 1% |
| · shield | 0 | █········· 0% |
| Morale | 10 | ███······· 29% |
| Discipline | Normal | |
| Training | Trained | |
| Recruitment cost | 1,797 dn | ████······ 37% |
| Upkeep per turn | 658 dn | ██████···· 56% |
| Turns to recruit | 2 |
Weapons
Its secondary attack is the stronger one: 25 against 6.
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 6 | 25 | Charge bonus | 0 | 0 | Type | melee · simple | siege_missile · siege | Damage | piercing | piercing |
| Projectile | — | ballista | Range | — | 260 | Ammunition | — | 60 | Properties | — | Armour-piercing (counts only half the target's armour) · passes through men to hit those behind · may throw men into the air |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 16 | — | Armour | 9 | — | Defence skill | 7 | — | Shield | 0 | — |
Condition and terrain
| Hit points | 1 | Ground: scrub / sand / forest / snow | 0 / -1 / 0 / -1 | Charge distance | 30 | Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | 0 | Spacing between men: close / loose | 1.5 × 1.8 m / 3 × 3.6 m | Default ranks | 3 |
Who can recruit it
Every faction, from its own buildings, with no regional gate.
Exactly what a settlement must have, route by route (4)
| Building | Also requires | Building | Also requires | Building | Also requires | Building | Also requires |
|---|---|---|---|---|---|---|---|
| Armourer (Industry) | Government Building (Dependency, Indirect Rule, Direct Rule or Homeland) · not Academies - Sharpens the minds and skills of our people, one lesson at a time | Armourer (Industry) | Government Building (Dependency, Indirect Rule, Direct Rule or Homeland) · Academies - Sharpens the minds and skills of our people, one lesson at a time | Foundry (Industry) | Government Building (Dependency, Indirect Rule, Direct Rule or Homeland) · not Academies - Sharpens the minds and skills of our people, one lesson at a time | Foundry (Industry) | Government Building (Dependency, Indirect Rule, Direct Rule or Homeland) · Academies - Sharpens the minds and skills of our people, one lesson at a time |


