RTR: Imperium Surrectum
edit new page
DescriptionStatsWho can recruit it

Large Lithoboloi

← all units · wiki index

Large Lithoboloi info cardLarge Lithoboloi unit card

Class: missile · Category: siege · Men per unit: 16

Description

In the ancient world, artillery was a weapon of the Greek and later on, the Roman world. From the invention of the Ballista (circa 400 BC), this technology remained the standard form of artillery until gunpowder reached Europe hundreds of years later. The ballista itself was derived from the gastraphetes, an ancient crossbow that was enlarged and mounted on a turret to form an artillery weapon. This in turn was evolved and perfected by the Romans. Over the centuries they produced many variants, from the smaller scorpiones used by the Legions, to the Lithobolos itself.

Stats

Rank in roster
Men per unit16█········· 6%
Attack6█········· 3%
Charge bonus0█········· 0%
Defence16█········· 10%
· armour9█████····· 50%
· defence skill7█········· 1%
· shield0█········· 0%
Morale10███······· 29%
DisciplineNormal
TrainingTrained
Recruitment cost3,132 dn█████████· 87%
Upkeep per turn1,146 dn█████████· 94%
Turns to recruit2

Weapons

Its secondary attack is the stronger one: 35 against 6.

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack635Charge bonus00Typemelee · simplesiege_missile · siegeDamagepiercingblunt
Projectile—big_boulderRange—280Ammunition—40Properties—Armour-piercing (counts only half the target's armour) · passes through men to hit those behind · may throw men into the air · hits an area, not just one man

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total16—Armour9—Defence skill7—Shield0—

Condition and terrain

Hit points1Ground: scrub / sand / forest / snow0 / -1 / 0 / -1Charge distance30FormationsSquare
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates0Spacing between men: close / loose1.5 × 1.8 m / 3 × 3.6 mDefault ranks3

Who can recruit it

Every faction, from its own buildings, with no regional gate.

Exactly what a settlement must have, route by route (2)