Description
The Molossian Agema were recruited from the King's companions and courtiers. They were equipped in the new "Hellenistic fashion" with a metal cuirass, greaves, and a crested bronze helmet. They fought in the "Macedonian style", charging home with a one-handed cavalry lance, the xyston, which was used to stab and thrust the enemy. When the shaft broke, it was most likely reversed in order to bring the metal butt spike into play - or it was dropped, and the sword was drawn. The xyston was longer and heavier than a javelin, seven to ten feet in length.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 30 | █········· 8% |
| Attack | 14 | ███████··· 65% |
| Charge bonus | 36 | ██████████ 97% |
| Defence | 36 | ██████···· 61% |
| · armour | 15 | ████████·· 82% |
| · defence skill | 21 | █████····· 54% |
| · shield | 0 | █········· 0% |
| Morale | 14 | ████████·· 79% |
| Discipline | Normal | |
| Training | Trained | |
| Recruitment cost | 2,964 dn | ████████·· 82% |
| Upkeep per turn | 1,193 dn | ██████████ 96% |
| Turns to recruit | 4 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 14 | 14 | Charge bonus | 36 | 29 | Type | melee · blade | melee · blade | Damage | piercing | slashing |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 36 | — | Armour | 15 | — | Defence skill | 21 | — | Shield | 0 | — |
Condition and terrain
| Hit points | 1 | Mount | hetairoi horse | Ground: scrub / sand / forest / snow | -5 / -1 / -8 / -1 | Charge distance | 40 |
| Formations | Square · Wedge |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | 4 | Spacing between men: close / loose | 2 × 4.8 m / 3 × 7.2 m | Default ranks | 5 |
In battle: Powerful charge
Who can recruit it
A core roster unit for one faction, which can raise it anywhere it holds the right building:
Exactly what a settlement must have, route by route (2)
| Building | Also requires | Building | Also requires | ||||
|---|---|---|---|---|---|---|---|
| Direct Rule | Tier 3 Military Industrial Complex · Tier 2 Colony · Requires resource horses or horses supplied factionwide | Homeland | Tier 2 Military Industrial Complex |


