RTR: Imperium Surrectum
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Levels at a glanceTraining GroundsBasic ArmouryBarracks and ArmouryBarracks and Foundry ComplexTraits and retinue

Military Industrial Complex

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4 levels, each replacing the one before it: you upgrade in place rather than building alongside.

Training Grounds → Basic Armoury → Barracks and Armoury → Barracks and Foundry Complex

Levels at a glance

LevelCostBuild timeMinimum settlementUpgrades toExcludes
Training Grounds3,0004townBasic ArmouryLocal Garrisons
Basic Armoury6,0006large townBarracks and ArmouryLocal Garrisons
Barracks and Armoury10,0007cityBarracks and Foundry ComplexLocal Garrisons
Barracks and Foundry Complex13,00010large city—Local Garrisons

Costs in denarii, build time in turns.

Training Grounds

Training Grounds

Where recruits learn to march, wield arms, and become the heart of the Republic’s army.

Here, the humble sons of Rome become the backbone of her empire, molded with discipline as their shield and unity as their sword.

The Training Grounds serve as the very beginning of a soldier’s journey into the ranks of the legion. Under the stern gaze of veteran centurions, the raw recruits learn to march as one, hold the line, and wield the essential tools of a legionary. Though the facility is humble, its purpose is noble: to ingrain unity, discipline, and the Roman way of warfare into each recruit.

As these men drill in formation and learn the value of unbreakable ranks, they become the stones in the wall of Rome’s invincible legions.

Strategy

Unit recruitment requires more than just these barracks. To recruit units from your factional roster you either need a homeland government and these barracks OR a direct rule/indirect rule AND a colony OR the factional unit. While local units (AOR-Area of Recruitment, units with the diadem icon) often require less direct forms of government. See the Region Information Scroll for the AOR units that this region offers and hover over the units to see the requirements for recruitment.

Cost3,000 denariiBuild time4 turnsMinimum settlementtownUpgrades toBasic Armoury

Requirements: all of these must hold before this level can be built.

What it does

  • taxable income -7 to -3, depending on how many settlements your empire holds

Recruitment: unlocks 3 units. Which of them you can actually raise depends on your faction, your government and the region.

  • Celtic Light Cavalry
  • Celtic Spearmen
  • Celtic Swordsmen

Excludes: building this rules out Local Garrisons. Choose deliberately: this is not reversible by demolition in every case.

Basic Armoury

Basic Armoury

A fortified hub of training, providing Roman troops with superior arms and strategies for battlefield dominance.

At the Basic Armoury, men are tempered with iron and skill, prepared to serve not just with courage but with cunning on the battlefield.

Here, the Training Grounds meet their evolution, as raw recruits gain access to better arms and the skills to wield them effectively. In the Basic Armoury, each soldier is equipped with tools crafted to advance the might of Rome. Instructors, who’ve seen the dust and sweat of many campaigns, impart advanced combat skills and tactical thinking to ensure these soldiers become not just strong but strategically sharp.

From here, they march with weapons and training that bring respect, and often fear, to Rome’s name on every front.

Strategy

Unit recruitment requires more than just these barracks. To recruit units from your factional roster you either need a homeland government and these barracks OR a direct rule/indirect rule AND a colony OR the factional unit. While local units (AOR-Area of Recruitment, units with the diadem icon) often require less direct forms of government. See the Region Information Scroll for the AOR units that this region offers and hover over the units to see the requirements for recruitment.

Cost6,000 denariiBuild time6 turnsMinimum settlementlarge townUpgrades toBarracks and Armoury

Requirements: all of these must hold before this level can be built.

What it does

  • taxable income -10 to -6, depending on how many settlements your empire holds

Recruitment: unlocks 3 units. Which of them you can actually raise depends on your faction, your government and the region.

  • Celtic Light Cavalry
  • Celtic Spearmen
  • Celtic Swordsmen

Excludes: building this rules out Local Garrisons. Choose deliberately: this is not reversible by demolition in every case.

Barracks and Armoury

Barracks and Armoury

The heart of military excellence, crafting elite soldiers with the best Rome has to offer.

From these barracks stride Rome’s finest, clad in iron and ambition, ready to make their mark on history.

The Barracks and Armoury form the military core of the settlement, where seasoned soldiers are armed with the Republic’s finest weapons and armor. Skilled blacksmiths transform iron and bronze into shields, swords, and helmets worthy of the finest heavy infantry, archers, and cavalry. It is here that the Republic's elite warriors are readied, with the echo of hammer strikes and the hiss of cooling steel serving as a constant reminder of Rome's readiness for conquest.

Only the best emerge from these walls, ready to honour Rome with courage and steel.

Strategy

Unit recruitment requires more than just these barracks. To recruit units from your factional roster you either need a homeland government and these barracks OR a direct rule/indirect rule AND a colony OR the factional unit. While local units (AOR-Area of Recruitment, units with the diadem icon) often require less direct forms of government. See the Region Information Scroll for the AOR units that this region offers and hover over the units to see the requirements for recruitment.

Cost10,000 denariiBuild time7 turnsMinimum settlementcityUpgrades toBarracks and Foundry Complex

Requirements: all of these must hold before this level can be built.

What it does

  • taxable income -12 to -8, depending on how many settlements your empire holds
  • recruits gain 1 experience

Recruitment: unlocks 3 units. Which of them you can actually raise depends on your faction, your government and the region.

  • Celtic Light Cavalry
  • Celtic Spearmen
  • Celtic Swordsmen

Excludes: building this rules out Local Garrisons. Choose deliberately: this is not reversible by demolition in every case.

Barracks and Foundry Complex

Barracks and Foundry Complex

The height of Rome’s military power, producing elite troops and war machines to uphold the Republic’s honour and might.

Behold, the pinnacle of Roman might, where the iron of Rome is forged into legions, and her ambitions into reality.

The Barracks and Foundry Complex stands as the zenith of Roman military engineering and organization. This towering fortress of war is where the finest warriors are readied and outfitted with advanced arms, from devastating siege engines to armor that gleams like Roman pride. It is a place of thunderous industry, where the Republic’s commitment to dominion is forged in metal and flesh. Here, Rome’s most elite forces gather, embodying her unrelenting will to bring all nations under her banner.

This complex is not just a building; it is a declaration of Rome’s unstoppable march toward greatness.

Strategy

Unit recruitment requires more than just these barracks. To recruit units from your factional roster you either need a homeland government and these barracks OR a direct rule/indirect rule AND a colony OR the factional unit. While local units (AOR-Area of Recruitment, units with the diadem icon) often require less direct forms of government. See the Region Information Scroll for the AOR units that this region offers and hover over the units to see the requirements for recruitment.

Cost13,000 denariiBuild time10 turnsMinimum settlementlarge city

Requirements: all of these must hold before this level can be built.

What it does

  • taxable income -14 to -10, depending on how many settlements your empire holds
  • recruits gain 1 experience
Show 3 effects that apply only in some circumstances
  • extra recruitment points +1, only when Foundry (Industry) or a higher level is not built here
  • extra recruitment points +2, only when Foundry (Industry) or a higher level is built here
  • 1 additional recruitment point due to having a foundry in this city, only when Foundry (Industry) or a higher level is built here

Recruitment: unlocks 3 units. Which of them you can actually raise depends on your faction, your government and the region.

  • Celtic Light Cavalry (1 experience)
  • Celtic Spearmen (1 experience)
  • Celtic Swordsmen (1 experience)

Excludes: building this rules out Local Garrisons. Choose deliberately: this is not reversible by demolition in every case.

Traits and retinue

Traits

TraitBuildingPointsChanceTraitBuildingPointsChanceTraitBuildingPointsChance
Optimate SympathiserBarracks and Armoury+150%Optimate SympathiserBarracks and Foundry Complex+260%TamiasBasic Armoury or above+212%

Retinue

MemberBuildingChanceMemberBuildingChanceMemberBuildingChanceMemberBuildingChance
"The Companion" InstructorBarracks and Armoury or above1%ArmourerBarracks and Armoury or above2%BeastmasterBarracks and Armoury or above2%BodyguardBarracks and Armoury or above2%
CookBarracks and Armoury or above2%Famous WarriorBarracks and Armoury or above2%FoodtasterBarracks and Armoury or above2%GalloperBarracks and Armoury or above2%
Marcus Vitruvius PollioBasic Armoury or above40%Master of ArchersBasic Armoury or above1%Master of ArchersBarracks and Armoury or above2%Master of HorseBarracks and Armoury or above2%
Military EngineerBasic Armoury or above4%MistressBarracks and Armoury or above2%Over-Protective NannyBarracks and Armoury or above1%Palatine GuardBarracks and Armoury3%
Priest of AramBarracks and Armoury or above7%Priest of AresBarracks and Armoury or above2%Priest of AstarteBarracks and Armoury or above2%Priest of CybeleBarracks and Armoury or above7%
Priest of DioscuriBarracks and Armoury or above2%Priest of HaykBarracks and Armoury or above7%Priest of HeraklesBarracks and Armoury or above2%Priest of HermesBarracks and Armoury or above2%
Priest of KhursunBarracks and Armoury or above10%Priest of MarsBarracks and Armoury or above7%Priest of MehrBarracks and Armoury or above10%Priest of NemesisBarracks and Armoury or above2%
Priest of Tork AngeghBarracks and Armoury or above7%Priest of ZalmoxisBarracks and Armoury or above10%Priest of ZeusBarracks and Armoury or above7%Priestess of AthenaBarracks and Armoury or above2%
Priestess of EireneBarracks and Armoury or above2%Priestess of HebeBarracks and Armoury or above2%Priestess of HeraBarracks and Armoury or above2%Priestess of PersephoneBarracks and Armoury or above2%
QuartermasterBasic Armoury or above2%QuartermasterBarracks and Armoury or above2%ScoutBarracks and Armoury or above2%Steppe ArcherBasic Armoury or above1%