RTR: Imperium Surrectum
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Cohors Thracum Sagittariorum

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Cohors Thracum Sagittariorum info cardCohors Thracum Sagittariorum unit card

Class: missile · Category: infantry · Men per unit: 40

Reforms: Unlocked by A New Man: Gaius Marius (switched off) · Older units become this one with A New Man: Gaius Marius (switched off)

Description

When the Emperor Augustus' reformed the Roman army and created the Auxilia, various kinds of auxiliary troops were recruited or re-organised into cohorts. Most of these units were heavy infantry that were equipped and fought in a manner similar to that of the legionaries, but archers were also organised along the same lines. During the Roman Republic, most archers that the Roman army employed were either from Crete or Numidia. As Rome's territory expanded, this began to change, as large numbers of archers were recruited from the eastern provinces of Asia, Cappadocia, and especially Syria. From Augustus' reforms onwards until the second century AD, the number of units of Cretan archers in the Roman army fell to one (Cohors I Cretum Equitata Sagittariorum stationed in Moesia), and the vast majority of auxiliary archers came from Syria or Asia Minor, though a significant number hailed from Thrace. Like the regular infantry cohorts, the archer cohorts were either "quingenaria" ("five-hundred-strong") or "milliaria" ("one-thousand-strong"), which were 480 men, and 800 men strong respectively.

Stats

Rank in roster
Men per unit40███······· 30%
Attack8█········· 9%
Charge bonus2█········· 11%
Defence28████······ 38%
· armour14████████·· 78%
· defence skill13█········· 13%
· shield1██········ 24%
Morale6█········· 6%
DisciplineLow
TrainingUntrained
Recruitment cost1,068 dn█········· 6%
Upkeep per turn391 dn█········· 14%
Turns to recruit2

Weapons

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack85Charge bonus22Typemissile · archerymelee · bladeDamagepiercingpiercing
Projectilearrow—Range120—Ammunition25—

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total28—Armour14—Defence skill13—Shield1—

Condition and terrain

Hit points1Ground: scrub / sand / forest / snow0 / -1 / 0 / -1Charge distance30FormationsSquare
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates3Collision mass per man (1.0 is normal)1.22Spacing between men: close / loose1 × 2.4 m / 1.8 × 4.32 m
Default ranks5

In battle: Very good stamina

Who can recruit it

No building recruits this unit: every route to it needs A New Man: Gaius Marius, a reform that is switched off in this version.