Cohors Thracum Sagittariorum


Class: missile · Category: infantry · Men per unit: 40
Reforms: Unlocked by A New Man: Gaius Marius (switched off) · Older units become this one with A New Man: Gaius Marius (switched off)
Description
When the Emperor Augustus' reformed the Roman army and created the Auxilia, various kinds of auxiliary troops were recruited or re-organised into cohorts. Most of these units were heavy infantry that were equipped and fought in a manner similar to that of the legionaries, but archers were also organised along the same lines. During the Roman Republic, most archers that the Roman army employed were either from Crete or Numidia. As Rome's territory expanded, this began to change, as large numbers of archers were recruited from the eastern provinces of Asia, Cappadocia, and especially Syria. From Augustus' reforms onwards until the second century AD, the number of units of Cretan archers in the Roman army fell to one (Cohors I Cretum Equitata Sagittariorum stationed in Moesia), and the vast majority of auxiliary archers came from Syria or Asia Minor, though a significant number hailed from Thrace. Like the regular infantry cohorts, the archer cohorts were either "quingenaria" ("five-hundred-strong") or "milliaria" ("one-thousand-strong"), which were 480 men, and 800 men strong respectively.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 40 | ███······· 30% |
| Attack | 8 | █········· 9% |
| Charge bonus | 2 | █········· 11% |
| Defence | 28 | ████······ 38% |
| · armour | 14 | ████████·· 78% |
| · defence skill | 13 | █········· 13% |
| · shield | 1 | ██········ 24% |
| Morale | 6 | █········· 6% |
| Discipline | Low | |
| Training | Untrained | |
| Recruitment cost | 1,068 dn | █········· 6% |
| Upkeep per turn | 391 dn | █········· 14% |
| Turns to recruit | 2 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 8 | 5 | Charge bonus | 2 | 2 | Type | missile · archery | melee · blade | Damage | piercing | piercing |
| Projectile | arrow | — | Range | 120 | — | Ammunition | 25 | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 28 | — | Armour | 14 | — | Defence skill | 13 | — | Shield | 1 | — |
Condition and terrain
| Hit points | 1 | Ground: scrub / sand / forest / snow | 0 / -1 / 0 / -1 | Charge distance | 30 | Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | 3 | Collision mass per man (1.0 is normal) | 1.22 | Spacing between men: close / loose | 1 × 2.4 m / 1.8 × 4.32 m |
| Default ranks | 5 |
In battle: Very good stamina
Who can recruit it
No building recruits this unit: every route to it needs A New Man: Gaius Marius, a reform that is switched off in this version.
