RTR: Imperium Surrectum
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Socii Extraordinarii

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Socii Extraordinarii info cardSocii Extraordinarii unit card

Class: heavy · Category: infantry · Men per unit: 40

Reforms: Unlocked by Polybian Reform · Older units become this one with Polybian Reform · No longer recruitable after The Late Republican Reforms · Becomes a newer unit with The Late Republican Reforms

Stats

Rank in roster
Men per unit40███······· 30%
Attack14███████··· 65%
Charge bonus14██████···· 60%
Defence45█████████· 87%
· armour11██████···· 64%
· defence skill29█████████· 91%
· shield5██████···· 57%
Morale14████████·· 79%
DisciplineNormal
TrainingHighly trained
Recruitment cost1,819 dn████······ 39%
Upkeep per turn666 dn██████···· 58%
Turns to recruit4

Weapons

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack1414Charge bonus1415Typethrown · blademelee · bladeDamagepiercingpiercing
Projectilepilum_early—Range40—Ammunition2—PropertiesArmour-piercing (counts only half the target's armour) · used just before charging into combat—

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total45—Armour11—Defence skill29—Shield5—

Condition and terrain

Hit points1Ground: scrub / sand / forest / snow0 / -1 / 0 / -1Charge distance30FormationsSquare
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates3Collision mass per man (1.0 is normal)1.25Spacing between men: close / loose1 × 1.2 m / 2 × 2.4 m
Default ranks5

In battle: Can sap · Good stamina

Who can recruit it

A core roster unit for 4 factions, each able to raise it anywhere they hold the right building:

Roman Rebels (first civil war) · Roman Rebels (second civil war) · Rome · The Roman Senate

Exactly what a settlement must have, route by route (2)