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Siracenian Cavalry

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Siracenian Cavalry info cardSiracenian Cavalry unit card

Class: missile · Category: cavalry · Men per unit: 32

Description

Siracenian Noble Archers would be one of the sub-tribes who lived in the area between the Don and the vast East. Its exact location could not be described with precision as it is probable that their cattle would be the deciding factor for where each tribe would reside and the clashes between each sub-tribe and clan would be the reason behind the emergence of large tribal federations, collectively known as "Sauromatae", which would be led by a "Shahanshah" or King of Kings...implying that there were a vast collection of petty kingdoms, a sub-tribe each one on its own, whose leader would surround himself with his most trusted followers, who would be awarded many herds, tended by their subjects. In case of war those subjects would become simple horse archers, whereas the Siracenian Noble Archers would put on the scale armor that their wealth could afford and head into battle. Proximity to the Hellenic colonies of the Bosporan kingdom meant that there would be plenty of metal available to create scale armor, but also according to some finds, that a very high level of automation and standardisation had been achieved, as some bronze scale armor has been found in which all scales are identical as if cut from the same mold.

Stats

Rank in roster
Men per unit32██········ 23%
Attack13██████···· 57%
Charge bonus24████████·· 81%
Defence31█████····· 45%
· armour15████████·· 82%
· defence skill16███······· 28%
· shield0█········· 0%
Morale13███████··· 70%
DisciplineNormal
TrainingTrained
Recruitment cost3,225 dn█████████· 88%
Upkeep per turn1,233 dn██████████ 96%
Turns to recruit4

Weapons

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack139Charge bonus2431Typemissile · archerymelee · bladeDamagepiercingpiercing
Projectilearrow—Range170—Ammunition30—

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total31—Armour15—Defence skill16—Shield0—

Condition and terrain

Hit points1Mountheavy horseGround: scrub / sand / forest / snow-3 / -1 / -8 / -1Charge distance40
FormationsSquare
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates5Spacing between men: close / loose2 × 4.8 m / 3.6 × 6.72 mDefault ranks5

In battle: Can form Cantabrian circle · Very good stamina

Who can recruit it

A core roster unit for 5 factions, each able to raise it anywhere they hold the right building:

Aorsi · Iazyges · Rhoxolani · Royal Sarmatians · Siraces

Exactly what a settlement must have, route by route (2)
BuildingAlso requiresBuildingAlso requires
Direct RuleTier 3 Military Industrial Complex · Tier 2 Colony · Requires resource horses or horses supplied factionwideHomelandTier 2 Military Industrial Complex