Factions
10 factions are Arab, holding 3 settlements at the start of the campaign (1.9% of the map).
What its factions believe
All 10 of its factions follow the same belief.
| Belief | Factions | Who | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 10 | Saba, Nabataea, Gerrha, Hadhramaut, Himyar, Lihyan, Minaeans, Palmyra, Qataban, Thamud |
Buildings Arab factions cannot build
Aqueduct (Sanitation), Healing Sanctuary (Healing), Public Baths (Sanitation), Sewers (Sanitation).
Agents and forts
What it costs a Arab faction to recruit an agent or put up a fort.
| Cost | Cost | Cost | Cost | ||||
|---|---|---|---|---|---|---|---|
| Spy | 800 dn | Assassin | 1,000 dn | Diplomat | 750 dn | Merchant | 750 dn |
| Admiral | 200 dn | Fort | 3,000 dn | Watchtower | 1,000 dn |
