RTR: Imperium Surrectum
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FactionsWhat its factions believeBonuses for being CaucasianAgents and forts
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Caucasian

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9 factions · 4 settlements at the start

Factions

9 factions are Caucasian, holding 4 settlements at the start of the campaign (2.5% of the map).

FactionProvinces at the startDefault beliefFactionProvinces at the startDefault belief
Armenia4 Armenian Albanians— Caucasian
Armenia Minor— Armenian Colchians— Caucasian
Commagene— Armenian Heniochi— Caucasian
Iberians— Caucasian Mossynoeci— Caucasian
Sophene— Armenian

What its factions believe

Its factions follow 2 different beliefs: a culture does not decide a faction's religion.

BeliefFactionsWhoBeliefFactionsWho
Caucasian5Albanians, Colchians, Heniochi, Iberians, Mossynoeci Armenian4Armenia, Armenia Minor, Commagene, Sophene

Bonuses for being Caucasian

These bonuses apply in a settlement only when its owner is Caucasian.

EffectWhereEffectWhere
Armenian belief +1Court of Law (Civic)Armenian belief +2Magnificent Court of Law (Civic)

And these apply only when the owner is *not* Caucasian:

EffectWhereEffectWhereEffectWhere
public order (law) +2 to +3Court of Law (Civic)public order (law) +2 to +3Magnificent Court of Law (Civic)public order (happiness) +5Theatre (Leisure)

Agents and forts

What it costs a Caucasian faction to recruit an agent or put up a fort.

CostCostCostCost
Spy800 dnAssassin1,000 dnDiplomat750 dnMerchant750 dn
Admiral200 dnFort3,000 dnWatchtower1,000 dn