Factions you cannot play
None of these can be picked when you start a campaign. The computer runs them; where a revolt lets you take over its rebels, the revolt's page says so.
| Faction | What it is | Faction | What it is | Faction | What it is | Faction | What it is |
|---|---|---|---|---|---|---|---|
| Settlements that belong to no faction. They hold 107 regions at the start of the campaign. | Holds no land at the start of the campaign, and no revolt creates it. | Holds no land at the start of the campaign, and no revolt creates it. | Holds no land at the start of the campaign, and no revolt creates it. | ||||
| Holds no land at the start of the campaign, and no revolt creates it. | Holds no land at the start of the campaign, and no revolt creates it. | Holds no land at the start of the campaign, and no revolt creates it. | Holds no land at the start of the campaign, and no revolt creates it. |
