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Mercenary Arabian Archers

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Mercenary Arabian Archers info cardMercenary Arabian Archers unit card

Mercenary. Hired from a regional pool, not recruited from a building.

Class: missile · Category: infantry · Men per unit: 40

Description

These mercenaries are light archers from the nomadic tribes of Arabia. They are rugged men used to harsh conditions and they do not tire quickly. With their excellent mobility they can shower an enemy with arrows and retreat from the first signs of trouble.

Stats

Rank in roster
Men per unit40███······· 30%
Attack10██········ 19%
Charge bonus3██········ 16%
Defence20██········ 19%
· armour4███······· 33%
· defence skill16███······· 28%
· shield0█········· 0%
Morale8██········ 19%
DisciplineNormal
TrainingUntrained
Recruitment cost2,324 dn██████···· 62%
Upkeep per turn567 dn███······· 32%
Turns to recruit3

Weapons

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack104Charge bonus33Typemissile · archerymelee · bladeDamagepiercingpiercing
Projectilearrow—Range170—Ammunition25—

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total20—Armour4—Defence skill16—Shield0—

Condition and terrain

Hit points1Modifier against mountshorse +1 · chariot +1 · camel +1Ground: scrub / sand / forest / snow0 / 0 / 0 / 0Charge distance30
FormationsSquare
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates-2Collision mass per man (1.0 is normal)0.91Spacing between men: close / loose1.2 × 2.8 m / 2.16 × 5.04 m
Default ranks5

In battle: Can hide in long grass · Very good stamina

Where to hire it

No mercenary pool on the campaign map offers this unit, so it cannot be hired.