RTR: Imperium Surrectum
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Mercenary Thureophoroi

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Mercenary Thureophoroi info cardMercenary Thureophoroi unit card

Mercenary. Hired from a regional pool, not recruited from a building.

Class: spearmen · Category: infantry · Men per unit: 40

Description

The Thureophoroi were flexible infantry, not only adept as skirmishers and ambushers, but also able to form a tighter formation and serve in the main battle line. Their principal weapon was the javelin, and they went into battle with a bundle of these, but they also carried spears and swords as secondary weapons. Thureophoroi carried the oval thureos, from which they derived their name. The thureos was modelled after the standard Celtic shield, which the Greeks encountered during the Galatian invasion of Greece and Asia Minor in 280-275 BC. After these events, the Thureos became popular among especially Greeks and Illyrians, but its use later spread as far as Nabataea (Trophy Tomb of Maghar al Nassara, ca. 100 BC). The shield was usually painted white, with a spined boss and central handgrip. Some Thureophoroi wore armour, usually the standard Hellenistic linen cuirass (Linothorax) with pteryges, and some wore cloaks. Various helmets completed their defensive equipment.

Stats

Rank in roster
Men per unit40███······· 30%
Attack15███████··· 72%
Charge bonus7███······· 29%
Defence39███████··· 70%
· armour7████······ 42%
· defence skill27█████████· 85%
· shield5██████···· 57%
Morale11████······ 39%
DisciplineNormal
TrainingTrained
Recruitment cost2,614 dn███████··· 74%
Upkeep per turn638 dn█████····· 51%
Turns to recruit2

Weapons

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack1511Charge bonus79Typethrown · blademelee · bladeDamagepiercingpiercing
Projectilejavelin—Range50—Ammunition2—PropertiesUsed just before charging into combatLight spear (braced against cavalry charges from the front) · +8 attack against cavalry

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total39—Armour7—Defence skill27—Shield5—

Condition and terrain

Hit points1Ground: scrub / sand / forest / snow0 / -1 / -1 / -1Charge distance30FormationsSquare
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates0Collision mass per man (1.0 is normal)1.04Spacing between men: close / loose1 × 1.2 m / 2 × 2.4 m
Default ranks5

In battle: Can sap · Very good stamina

Where to hire it

No mercenary pool on the campaign map offers this unit, so it cannot be hired.