Freemen Hundred


Class: spearmen · Category: infantry · Men per unit: 40
Description
The freemen hundred are chosen from among the youngest and fittest men of their canton to run alongside the cavalry. Modestly armed with shields and frameae, but exceptionally swift and agile, and excelling at taking out enemy mounts.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 40 | ███······· 30% |
| Attack | 15 | ███████··· 72% |
| Charge bonus | 7 | ███······· 29% |
| Defence | 34 | ██████···· 55% |
| · armour | 3 | ██········ 21% |
| · defence skill | 26 | ████████·· 78% |
| · shield | 5 | ██████···· 57% |
| Morale | 11 | ████······ 39% |
| Discipline | Normal | |
| Training | Trained | |
| Recruitment cost | 1,651 dn | ███······· 28% |
| Upkeep per turn | 574 dn | ████······ 35% |
| Turns to recruit | 2 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 15 | 10 | Charge bonus | 7 | 13 | Type | thrown · blade | melee · blade | Damage | piercing | piercing |
| Projectile | javelin | — | Range | 50 | — | Ammunition | 3 | — | Properties | Thrown | Long spear (bonus against cavalry, penalty against infantry) · +8 attack against cavalry |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 34 | — | Armour | 3 | — | Defence skill | 26 | — | Shield | 5 | — |
Condition and terrain
| Hit points | 1 | Modifier against mounts | horse +5 · chariot +5 · camel +5 | Ground: scrub / sand / forest / snow | 0 / 0 / -2 / 0 | Charge distance | 30 |
| Formations | Square · Schiltrom |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | 0 | Collision mass per man (1.0 is normal) | 1.12 | Spacing between men: close / loose | 1.2 × 1.4 m / 2.4 × 2.8 m |
| Default ranks | 7 |
In battle: Can sap
Who can recruit it
A core roster unit for 13 factions, each able to raise it anywhere they hold the right building:
Bastarnae · Chatti · Chauci · Cherusci · Frisii · Gothones · Hermunduri · Langobardi · Lugii · Marcomanni · Quadi · Suebi · Sugambri
Exactly what a settlement must have, route by route (3)
| Building | Also requires | Building | Also requires | Building | Also requires | ||
|---|---|---|---|---|---|---|---|
| Indirect Rule | Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony | Direct Rule | Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony | Homeland | Garrison Building or Tier 1 Military Industrial Complex |
