Starting settlements
Cherusci begins with 1 settlement and 4,100 manpower.
| Settlement | Region | Size | Manpower | Already built | |||||
|---|---|---|---|---|---|---|---|---|---|
| Ascalingium (capital) | Cheruscia | large town | 4,100 | 10 buildings |
What is already built in each settlement
Ascalingium, in Cheruscia: Governor's Villa, Wooden Palisade, Homeland, Region Information Scroll, Roads, Hunting Grounds (Rural), Local Barter, Land Clearance (Crops), Basic Armoury, Cisterns (Sanitation)
Starting diplomacy
Cherusci begins the campaign with no allies, no trade agreements and no wars.
Like every faction, it is also at war with the
Free Peoples, who hold every settlement no faction does.
Reforms
For every faction: Military innovations have arrived!, Second wave of military innovations have arrived!.
Homeland
Cherusci's homeland is 1 region. Only there can it install the Homeland government (more on homelands).

Starting characters
| Name | Role | Age | Name | Role | Age | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Inguo | General | 46 | Wallia | General | 20 |
Units you can recruit
The same as in the main campaign.


