Mercenary Galatian Thorakitai


Mercenary. Hired from a regional pool, not recruited from a building.
Class: heavy · Category: infantry · Men per unit: 40
Description
Mercenary Galatian Thorakitai are heavily armoured infantry, recruited from the Galatian tribes that were settled in central Anatolia by Antiochos I. Rather than using Celtic gear, they are equipped with traditionally Greek armour. They wear a muscle cuirass, pteryges, masked Phrygian or Attic helmets, carry two javelins, as well as a short two-edged sword for thrusting and slashing. The only Celtic elements they retain are their large painted thureos shields, that had spread throughout the Hellenic world after the first Celtic invasion into Greece in the 280s BC, as well as a light blue cloak. The Galatian Thorakitai, as heavy shock infantry, are best utilized either as a mobile flanking force or as a shock unit, cutting right through the enemy’s centre with their powerful charge.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 40 | ███······· 30% |
| Attack | 17 | █████████· 87% |
| Charge bonus | 25 | ████████·· 82% |
| Defence | 46 | █████████· 89% |
| · armour | 13 | ████████·· 75% |
| · defence skill | 28 | █████████· 86% |
| · shield | 5 | ██████···· 57% |
| Morale | 14 | ████████·· 79% |
| Discipline | Normal | |
| Training | Untrained | |
| Upkeep per turn | 772 dn | ████████·· 75% |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 17 | 16 | Charge bonus | 25 | 27 | Type | thrown · blade | melee · blade | Damage | piercing | piercing |
| Projectile | javelin | — | Range | 50 | — | Ammunition | 2 | — | Properties | Used just before charging into combat | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 46 | — | Armour | 13 | — | Defence skill | 28 | — | Shield | 5 | — |
Condition and terrain
| Hit points | 1 | Ground: scrub / sand / forest / snow | 0 / -2 / 0 / -2 | Charge distance | 30 | Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | 4 | Collision mass per man (1.0 is normal) | 1.32 | Spacing between men: close / loose | 1 × 1.2 m / 2 × 2.4 m |
| Default ranks | 5 |
In battle: Can sap · Very good stamina
Where to hire it
Mercenaries are hired from a regional pool, not recruited from a building. This unit is offered by 3 pools covering 4 regions, at 5,133–5,475 dn to hire and 3–4 experience.
Mercenary pools: Antioch · Galatia · Seleucia

At least one of those pools sells to any faction that has an army in range, with no faction restriction.
Some pools additionally restrict it to Seleucid Empire · Seleucid Rebels · Seleucid Rebels.
The 4 regions where this unit appears in a mercenary pool
Kappadoxia · Mesopotamia · Syria · Tektosagia
