Mercenary Galatians


Mercenary. Hired from a regional pool, not recruited from a building.
Class: heavy · Category: infantry · Men per unit: 40
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 40 | ███······· 30% |
| Attack | 17 | █████████· 87% |
| Charge bonus | 22 | ████████·· 77% |
| Defence | 44 | █████████· 85% |
| · armour | 14 | ████████·· 78% |
| · defence skill | 25 | ███████··· 74% |
| · shield | 5 | ██████···· 57% |
| Morale | 13 | ███████··· 70% |
| Discipline | Normal | |
| Training | Untrained | |
| Recruitment cost | 3,484 dn | █████████· 89% |
| Upkeep per turn | 808 dn | ████████·· 78% |
| Turns to recruit | 4 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 17 | 17 | Charge bonus | 22 | 28 | Type | thrown · blade | melee · blade | Damage | piercing | slashing |
| Projectile | javelin | — | Range | 50 | — | Ammunition | 2 | — | Properties | Used just before charging into combat | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 44 | — | Armour | 14 | — | Defence skill | 25 | — | Shield | 5 | — |
Condition and terrain
| Hit points | 1 | Ground: scrub / sand / forest / snow | 0 / -2 / 0 / -2 | Charge distance | 30 | Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | 4 | Collision mass per man (1.0 is normal) | 1.3 | Spacing between men: close / loose | 1 × 1.2 m / 2 × 2.4 m |
| Default ranks | 5 |
In battle: Can sap · Very good stamina
Where to hire it
No mercenary pool on the campaign map offers this unit, so it cannot be hired. It can only be recruited from a building, as below.
Who can recruit it
A core roster unit for one faction, which can raise it anywhere it holds the right building:
A further 5 factions can raise it in the provinces below.
Exactly what a settlement must have, route by route (4)
| Building | Also requires | Building | Also requires | Building | Also requires | Building | Also requires |
|---|---|---|---|---|---|---|---|
| Direct Rule | Tier 3 Military Industrial Complex · Galatian area of recruitment · Tier 2 Colony | Direct Rule | Tier 3 Military Industrial Complex · Tier 2 Colony | Homeland | Tier 2 Military Industrial Complex · Galatian area of recruitment | Homeland | Tier 2 Military Industrial Complex |
Areas of recruitment

| Zone | Provinces | ||||||
|---|---|---|---|---|---|---|---|
| Galatian | 3 |
