RTR: Imperium Surrectum
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Mounted Warband (Angons and Swords)

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Mounted Warband (Angons and Swords) info cardMounted Warband (Angons and Swords) unit card

Class: heavy · Category: cavalry · Men per unit: 30

Reforms: Unlocked by Spoils of War

Description

Continuous warfare against Romans and other Germanics gave rise to a new type of warrior organization: The warband. It appears the warband emerged as a military unit in the first century AD. And by the time of Tacitus, the warbands were an integral part of Germanic warfare. These warbands consisted of professional soldiers who did not work, but solely fought – and feasted. Somewhat paradoxically, these full-time soldiers seems to have been less coordinated than the traditional freemen formations. Instead they prioritized individual martial prowess and battlefield heroics. Still, man for man, they were better fighters than the average freeman, even if their armaments initially differed little from that of the freemen armies. Yet, later warbands were much better armed than the ones Tacitus described and had begun resembling small armies. These men represent a later form of warband and therefore armed with swords and angons. According to Agathias, Germanic soldiers used their armor-piercing angons in a similar way to how the Romans had once used their pila: To pierce and disable shields (Agathias, Histories, II.v.2-8).

Stats

Rank in roster
Men per unit30█········· 8%
Attack15███████··· 72%
Charge bonus31█████████· 93%
Defence43████████·· 84%
· armour14████████·· 78%
· defence skill24███████··· 69%
· shield5██████···· 57%
Morale14████████·· 79%
DisciplineNormal
TrainingTrained
Recruitment cost3,021 dn████████·· 84%
Upkeep per turn1,155 dn██████████ 95%
Turns to recruit4

Weapons

Its secondary attack is the stronger one: 17 against 15.

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack1517Charge bonus3131Typethrown · blademelee · bladeDamagepiercingslashing
Projectilepilum_imperial—Range40—Ammunition5—PropertiesArmour-piercing (counts only half the target's armour) · thrown—

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total43—Armour14—Defence skill24—Shield5—

Condition and terrain

Hit points1Mountgenerals horseModifier against mountshorse +5 · chariot +5 · camel +5Ground: scrub / sand / forest / snow-2 / -2 / -5 / -2
Charge distance40FormationsSquare · Wedge
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates5Spacing between men: close / loose2 × 4.8 m / 3 × 7.2 mDefault ranks5

In battle: Powerful charge

Who can recruit it

A core roster unit for 13 factions, each able to raise it anywhere they hold the right building:

Bastarnae · Chatti · Chauci · Cherusci · Frisii · Gothones · Hermunduri · Langobardi · Lugii · Marcomanni · Quadi · Suebi · Sugambri

Exactly what a settlement must have, route by route (2)
BuildingAlso requiresBuildingAlso requires
Direct RuleTier 2 Military Industrial Complex · Spoils of War · Tier 2 Colony · Requires resource horses or horses supplied factionwideHomelandTier 2 Military Industrial Complex · Spoils of War