Warband (Frameae)


Class: heavy · Category: infantry · Men per unit: 40
Reforms: Unlocked by Rise of the Warbands
Description
Continuous warfare against Romans and other Germanics gave rise to a new type of warrior organization: The warband. It appears the warband emerged as a military unit in the first century AD. And by the time of Tacitus, the warbands were an integral part of Germanic warfare. These warbands consisted of professional soldiers who did not work, but solely fought – and feasted. Somewhat paradoxically, these full-time soldiers seems to have been less coordinated than the traditional freemen formations. Instead they prioritized individual martial prowess and battlefield heroics. Still, man for man, they were better fighters than the average freeman, even if their armaments initially differed little from that of the freemen armies.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 40 | ███······· 30% |
| Attack | 16 | ████████·· 80% |
| Charge bonus | 13 | █████····· 52% |
| Defence | 41 | ████████·· 76% |
| · armour | 8 | █████····· 47% |
| · defence skill | 28 | █████████· 87% |
| · shield | 5 | ██████···· 57% |
| Morale | 12 | ██████···· 57% |
| Discipline | Normal | |
| Training | Trained | |
| Recruitment cost | 1,957 dn | █████····· 48% |
| Upkeep per turn | 680 dn | ██████···· 62% |
| Turns to recruit | 2 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 16 | 13 | Charge bonus | 13 | 13 | Type | thrown · blade | melee · blade | Damage | piercing | piercing |
| Projectile | javelin | — | Range | 50 | — | Ammunition | 3 | — | Properties | Thrown | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 41 | — | Armour | 8 | — | Defence skill | 28 | — | Shield | 5 | — |
Condition and terrain
| Hit points | 1 | Ground: scrub / sand / forest / snow | 0 / -1 / 0 / -1 | Charge distance | 30 | Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | 2 | Collision mass per man (1.0 is normal) | 1.41 | Spacing between men: close / loose | 0.8 × 1 m / 1.6 × 2 m |
| Default ranks | 5 |
In battle: Can sap · Very good stamina
Who can recruit it
A core roster unit for 14 factions, each able to raise it anywhere they hold the right building:
Bastarnae · Chatti · Chauci · Cherusci · Cimbri · Frisii · Gothones · Hermunduri · Langobardi · Lugii · Marcomanni · Quadi · Suebi · Sugambri
Exactly what a settlement must have, route by route (3)
| Building | Also requires | Building | Also requires | Building | Also requires | ||
|---|---|---|---|---|---|---|---|
| Indirect Rule | Tier 2 Military Industrial Complex · Rise of the Warbands · Tier 1 Colony | Direct Rule | Tier 2 Military Industrial Complex · Rise of the Warbands · Tier 1 Colony | Homeland | Tier 2 Military Industrial Complex · Rise of the Warbands |
