Ivory Trade
3 levels, each replacing the one before it: you upgrade in place rather than building alongside.
Elephant Hunters (Rural) → Ivory Workshop (Rural) → Ivory Trader (Rural)
Levels at a glance
| Level | Cost | Build time | Minimum settlement | Upgrades to | Level | Cost | Build time | Minimum settlement | Upgrades to | ||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Elephant Hunters (Rural) | 2,500 | 3 | town | Ivory Workshop (Rural) | Ivory Workshop (Rural) | 4,000 | 4 | large town | Ivory Trader (Rural) | ||
| Ivory Trader (Rural) | 6,000 | 6 | city | — |
Costs in denarii, build time in turns.
Elephant Hunters (Rural)

Where courage meets colossal tusks, bringing back ivory and a hint of legend.
They venture where only the brave or the foolish go!
Braving wild lands, the elephant hunters track giants to collect their ivory, a treasure that brings both risk and respect.
Each tusk carries a tale of bravery, with hunters hailed as heroes, at least, those who make it back!
Ivory is the symbol of wealth and status; every gleaming tusk whispers of audacious feats, wily tracking, and the luck to dodge a stomping herd.
| Cost | 2,500 denarii | Build time | 3 turns | Minimum settlement | town | Upgrades to | Ivory Workshop (Rural) |
Requirements: all of these must hold before this level can be built.
- Local Barter or a higher level is built here
- The region has Elephants
- Only one rural industry building allowed
- Government Building (Dependency, Indirect Rule, Direct Rule or Homeland)
What it does
- +1 trade income
Ivory Workshop (Rural)

Turning tusks into treasures for those who live to impress, or at least try.
From tusks to treasure, the hands of artisans shape wonders.
Here, skilled artisans work the ivory with delicate tools and even more delicate patience, transforming rough tusks into masterpieces fit for gods and kings alike.
Sculptures of mythic heroes, divine figures, and luxurious ornaments emerge from this workshop, each piece a testament to skill and elegance. And of course, the finest patrons of the city pay handsomely for these ornate carvings, eager to show off their taste (and silver) to the world.
| Cost | 4,000 denarii | Build time | 4 turns | Minimum settlement | large town | Upgrades to | Ivory Trader (Rural) |
Requirements: all of these must hold before this level can be built.
- Local Market or a higher level is built here
- The region has Elephants
- Government Building (Dependency, Indirect Rule, Direct Rule or Homeland)
What it does
- +3 trade income
Ivory Trader (Rural)

A trading house of rare wonders, where ivory is weighed by tusk, price, and ego alike.
A shop of treasures that glows like an Mida’s treasury.
The ivory trader’s establishment is a haven of elegance, with gleaming ivory on display, tusks sculpted into gods, creatures, and emblems of wealth. It’s a place where the well-to-do and the envious alike come to gawk at these rare items from distant lands, each piece a small fortune on its own.
Ivory has a way of proclaiming status, and the more a patron spends, the more their reputation grows, as does the trader’s purse, which fills as quickly as his pride.
| Cost | 6,000 denarii | Build time | 6 turns | Minimum settlement | city |
Requirements: all of these must hold before this level can be built.
- Forum or a higher level is built here
- The region has Elephants
- Government Building (Dependency, Indirect Rule, Direct Rule or Homeland)
What it does
- +5 trade income
Traits and retinue
Traits
| Trait | Building | Points | Chance | Trait | Building | Points | Chance | Trait | Building | Points | Chance |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Administrator | Elephant Hunters (Rural) or above | +1 | 80–100% | Apprentice Trader | Elephant Hunters (Rural) or above | +1 | 80% | Optimate Sympathiser | Elephant Hunters (Rural) or above | +1 | 25–100% |
