RTR: Imperium Surrectum
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Levels at a glanceLocal BarterLocal MarketForumLarge ForumGreat ForumTraits and retinue

Traders

Main campaignRIS Classic

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5 levels, each replacing the one before it: you upgrade in place rather than building alongside.

Local Barter → Local Market → Forum → Large Forum → Great Forum

Levels at a glance

LevelCostBuild timeMinimum settlementUpgrades toLevelCostBuild timeMinimum settlementUpgrades to
Local Barter1,0002townLocal MarketLocal Market2,5004large townForum
Forum4,0006cityLarge ForumLarge Forum7,0008large cityGreat Forum
Great Forum12,00010huge city—

Costs in denarii, build time in turns.

Local Barter

Local Barter

The Local Barter trades some local produce to other settlements increasing - in a small way - the wealth of the community.

The people of this outpost have started trading, despite the lack of a formal market stand. Grain, wine, and simple wares pass between hands under makeshift roofs. Without weights or coinage, bartering is guided by custom and the reputation of the traders. A retired centurion might offer cured pork in return for local cloth; a freedman trades in gossip as much as goods. In time, this small space will give rise to paved stalls, porticoes, and a bustling forum, but for now, it is the best place to barter.

It's still the best place to make a quick coin or a thousand! The Local Barter also allows you to take the local produce to other settlements, increasing - in a small way - the wealth of the community. Bartering carries risks, but it is an excellent way of increasing wealth, because settlements and nations flourish when they are mutually supporting, not attempting to be entirely self sufficient.

Trade can, of course, be taxed. It can also be improved when this building is upgraded.

Cost1,000 denariiBuild time2 turnsMinimum settlementtownUpgrades toLocal Market

Requirements: all of these must hold before this level can be built.

What it does

  • +2 taxable income
Show 5 effects that apply only in some circumstances
  • +2 trade income, only when the settlement is coastal
  • +6 trade income, only when the settlement is inland and the region is not an important inland trade centre
  • +8 trade income, only when the settlement is inland and the region is an important inland trade centre
  • Additonal trade bonus due to this being an inland region, only when the settlement is inland
  • Additonal trade bonus due to this being an important inland trade centre, only when the region is an important inland trade centre

Local Market

Local Market

An organised Market allows locals to trade and brings in outside traders too. Many goods are available, including information - at the right price.

As a settlement grows the returns on trade improve too, as long as merchants are encouraged to do business. An organised Market allows locals to trade and brings in outside traders too. It's a place for people to meet, buy and sell, and catch up on gossip. Many goods are available, including information - at the right price.

Trade can, of course, be taxed. It can also be improved when this building is upgraded.

The Market is also a place to hire those who specialise in the information business.

Cost2,500 denariiBuild time4 turnsMinimum settlementlarge townUpgrades toForum

Requirements: all of these must hold before this level can be built.

What it does

  • +1 public order (happiness)
  • +3 taxable income
  • up to 1 Assassin can be recruited in this settlement
  • up to 1 Spy can be recruited in this settlement
Show 6 effects that apply only in some circumstances
  • +3 trade income, only when the settlement is coastal
  • +9 trade income, only when the settlement is inland and the region is not an important inland trade centre
  • +12 trade income, only when the settlement is inland and the region is an important inland trade centre
  • allows recruiting Spies, only when Dependency, Indirect Rule, Direct Rule or Homeland is built here
  • Additonal trade bonus due to this being an inland region, only when the settlement is inland
  • Additonal trade bonus due to this being an important inland trade centre, only when the region is an important inland trade centre

Forum

Forum

Trade flourishes where it is encouraged. The Forum is a meeting place as much as a trading centre, and almost anything can be bought here, when the price is right.

In the hustle and bustle of this busy market anything and everything is for sale, even a man's secrets - or his sudden death!

Trade can, of course, be taxed. It can also be improved when this building is upgraded.

Cost4,000 denariiBuild time6 turnsMinimum settlementcityUpgrades toLarge Forum

Requirements: all of these must hold before this level can be built.

What it does

  • +1 public order (happiness)
  • +4 taxable income
  • +1 population growth
  • up to 1 Assassin can be recruited in this settlement
  • up to 2 Spies can be recruited in this settlement
Show 7 effects that apply only in some circumstances
  • +4 trade income, only when the settlement is coastal
  • +12 trade income, only when the settlement is inland and the region is not an important inland trade centre
  • +16 trade income, only when the settlement is inland and the region is an important inland trade centre
  • allows recruiting Spies, only when Dependency, Indirect Rule, Direct Rule or Homeland is built here
  • allows recruiting Assassins, only when Dependency, Indirect Rule, Direct Rule or Homeland is built here
  • Additonal trade bonus due to this being an inland region, only when the settlement is inland
  • Additonal trade bonus due to this being an important inland trade centre, only when the region is an important inland trade centre

Large Forum

Large Forum

If it can't be bought or sold somewhere among the traders in the Great Forum, then 'it' probably isn't worth bothering about, whatever it might be. This is the great centre of all business in a city, a place where goods from across the known world can be found. Anything - even a man's loyalty, his secrets or his demise - can be bought when the price is right.

Such extensive trading activity can, of course, be taxed. It can also be improved when this building is upgraded.

Cost7,000 denariiBuild time8 turnsMinimum settlementlarge cityUpgrades toGreat Forum

Requirements: all of these must hold before this level can be built.

What it does

  • +2 public order (happiness)
  • +5 taxable income
  • +1 population growth
  • up to 1 Assassin can be recruited in this settlement
  • up to 2 Spies can be recruited in this settlement
Show 7 effects that apply only in some circumstances
  • +5 trade income, only when the settlement is coastal
  • +15 trade income, only when the settlement is inland and the region is not an important inland trade centre
  • +20 trade income, only when the settlement is inland and the region is an important inland trade centre
  • allows recruiting Spies, only when Dependency, Indirect Rule, Direct Rule or Homeland is built here
  • allows recruiting Assassins, only when Dependency, Indirect Rule, Direct Rule or Homeland is built here
  • Additonal trade bonus due to this being an inland region, only when the settlement is inland
  • Additonal trade bonus due to this being an important inland trade centre, only when the region is an important inland trade centre

Great Forum

Great Forum

The Great Forum is the commercial hub of many provinces, a place where the great and the good meet. Anything imaginable is available to a man with gold in his purse. Trade flourishes when the merchant and ruling classes mingle.

The merchants control all trade within a region, bringing in riches and exotic goods in the process. They supply luxuries to guarantee the goodwill of the political class; that trade is taxed (to the hilt, if need be) as well is just another part of the cost of doing business.

Cost12,000 denariiBuild time10 turnsMinimum settlementhuge city

Requirements: all of these must hold before this level can be built.

What it does

  • +3 public order (happiness)
  • +5 taxable income
  • +1 population growth
  • up to 2 Spies can be recruited in this settlement
  • up to 1 Assassin can be recruited in this settlement
Show 7 effects that apply only in some circumstances
  • +6 trade income, only when the settlement is coastal
  • +18 trade income, only when the settlement is inland and the region is not an important inland trade centre
  • +24 trade income, only when the settlement is inland and the region is an important inland trade centre
  • allows recruiting Spies, only when Dependency, Indirect Rule, Direct Rule or Homeland is built here
  • allows recruiting Assassins, only when Dependency, Indirect Rule, Direct Rule or Homeland is built here
  • Additonal trade bonus due to this being an inland region, only when the settlement is inland
  • Additonal trade bonus due to this being an important inland trade centre, only when the region is an important inland trade centre

Traits and retinue

Traits

TraitBuildingPointsChanceTraitBuildingPointsChanceTraitBuildingPointsChance
AdministratorLocal Barter or above+130%Apprentice TraderLocal Barter or above+1100%Apprentice TraderForum or above+11%
Financially IrregularForum or above+11%Fresh RecruitLocal Market or above+11%Fresh RecruitForum+110–100%
Fresh RecruitLarge Forum+110–100%Fresh RecruitGreat Forum+110–100%FrugalForum or above+11%
Mercatores - Local MerchantLocal Market+12%Mercatores - Local MerchantForum+15%Scheming NegotiatorForum or above+11%
Talent for AssassinationLarge Forum+1100%Talent for AssassinationGreat Forum+2100%Well-fedForum or above+21%

Retinue

All the retinue members (96)
MemberBuildingChanceMemberBuildingChanceMemberBuildingChanceMemberBuildingChance
Alexandros of AntiochLarge Forum or above40%Amber TraderForum or above2%Antipater of SidonLarge Forum or above40%Bad Copper TraderForum or above1%
BeauticianLarge Forum or above4%BeggarLocal Market or above1%Blind PoetLocal Market or above1%CarnifexForum or above2%
Carpet WeaverForum or above2%Chief of Estimated CostsForum or above1%Chief of the Trade AgentsForum or above1%Civilized SlaveForum3%
Clever MonkeyLocal Market or above8%Corrupt LawyerLarge Forum or above2–4%CupbearerForum or above2%Debt SlaveForum or above2%
Debt Slaveabove Forum2%Druidic DoctorLarge Forum or above1%Elder SenatorGreat Forum or above4%EquestrianForum or above2%
Exotic PetGreat Forum or above2%Fable WeaverLarge Forum or above1–2%Finely Bred HorseForum or above2%Freeman ClerkForum or above2%
GoldsmithForum or above1%GuideLocal Market or above1%Han MerchantGreat Forum or above1%Haremabove Forum2%
HealerForum or above2%HerbalistLocal Market or above1%HetairaForum or above2%Hetaira HyperaischrosForum or above1%
Hetaira HyperkallesForum or above1%HetairotatosForum or above1%HippalusLarge Forum or above40%Horse TraderForum or above2%
Horse TraderLarge Forum or above2%InterpreterForum or above1%Intrepid ExplorerForum or above1%Italic CuirassForum or above1%
Italic HelmetForum or above1%JewellerGreat Forum or above2%LanistaForum or above1%LictorForum or above2%
LimeniusForum or above40%Lutatius CatulusGreat Forum or above20%Man of SidonForum or above1%Man of SidonForum or above1%
Man of SidonForum or above1%Market InspectorForum or above1%MerchantForum or above2%MerchantLarge Forum or above1%
MinstrelLocal Market or above2%NegotiatorForum or above2%NumismatistForum or above2%NumismatistLarge Forum or above1%
Pet FalconForum or above2%Pet MonkeyLocal Market or above1%Pet Persian Catabove Forum2%Pet White CatLocal Market or above4%
Pious PlutocratLarge Forum or above1%PlutocratLarge Forum or above2%PoisonerLocal Market or above1%PontifexForum or above1%
Priest of BaalForum or above7%Priest of JupiterForum or above7%Priest of MarsForum or above7%Priest of MelqartForum or above7%
Priest of NeptuneForum or above2%Priest of NeptuneForum or above2%Priest of SaturnForum or above2%Priestess of JunoForum or above2%
Priestess of MinervaForum or above7%Priestess of TanitForum or above7%ProcuratorForum or above2%Punic NecklaceForum or above1%
Punic NecklaceForum or above1%Punic NecklaceForum or above1%Rescued Phoenician MerchantForum or above1%Rescued Phoenician MerchantForum or above1%
Rescued Phoenician MerchantForum or above1%Salt TraderLarge Forum or above2%Sicilian ExileLocal Market or above1%Silk MerchantForum or above1%
Silk Road Caravan TraderForum or above2%Silver MerchantLarge Forum or above1%Specialized ArtisanLarge Forum or above2–5%Spice MerchantForum or above1%
SurveyorForum or above2%Syrian TranslatorLocal Market or above2%Titus Pomponius AtticusGreat Forum or above40%Trade Union LeaderLarge Forum or above1%
TranslatorLocal Market or above10%TreasurerLarge Forum or above3%Urban PlannerGreat Forum or above1%Wine StewardGreat Forum1–2%