Traders
5 levels, each replacing the one before it: you upgrade in place rather than building alongside.
Local Barter → Local Market → Forum → Large Forum → Great Forum
Levels at a glance
| Level | Cost | Build time | Minimum settlement | Upgrades to | Level | Cost | Build time | Minimum settlement | Upgrades to | ||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Local Barter | 1,000 | 2 | town | Local Market | Local Market | 2,500 | 4 | large town | Forum | ||
| Forum | 4,000 | 6 | city | Large Forum | Large Forum | 7,000 | 8 | large city | Great Forum | ||
| Great Forum | 12,000 | 10 | huge city | — |
Costs in denarii, build time in turns.
Local Barter

The Local Barter trades some local produce to other settlements increasing - in a small way - the wealth of the community.
The people of this outpost have started trading, despite the lack of a formal market stand. Grain, wine, and simple wares pass between hands under makeshift roofs. Without weights or coinage, bartering is guided by custom and the reputation of the traders. A retired centurion might offer cured pork in return for local cloth; a freedman trades in gossip as much as goods. In time, this small space will give rise to paved stalls, porticoes, and a bustling forum, but for now, it is the best place to barter.
It's still the best place to make a quick coin or a thousand! The Local Barter also allows you to take the local produce to other settlements, increasing - in a small way - the wealth of the community. Bartering carries risks, but it is an excellent way of increasing wealth, because settlements and nations flourish when they are mutually supporting, not attempting to be entirely self sufficient.
Trade can, of course, be taxed. It can also be improved when this building is upgraded.
| Cost | 1,000 denarii | Build time | 2 turns | Minimum settlement | town | Upgrades to | Local Market |
Requirements: all of these must hold before this level can be built.
- Government Building (Dependency, Indirect Rule, Direct Rule or Homeland)
What it does
- +2 taxable income
Show 5 effects that apply only in some circumstances
- +2 trade income, only when the settlement is coastal
- +6 trade income, only when the settlement is inland and the region is not an important inland trade centre
- +8 trade income, only when the settlement is inland and the region is an important inland trade centre
- Additonal trade bonus due to this being an inland region, only when the settlement is inland
- Additonal trade bonus due to this being an important inland trade centre, only when the region is an important inland trade centre
Local Market

An organised Market allows locals to trade and brings in outside traders too. Many goods are available, including information - at the right price.
As a settlement grows the returns on trade improve too, as long as merchants are encouraged to do business. An organised Market allows locals to trade and brings in outside traders too. It's a place for people to meet, buy and sell, and catch up on gossip. Many goods are available, including information - at the right price.
Trade can, of course, be taxed. It can also be improved when this building is upgraded.
The Market is also a place to hire those who specialise in the information business.
| Cost | 2,500 denarii | Build time | 4 turns | Minimum settlement | large town | Upgrades to | Forum |
Requirements: all of these must hold before this level can be built.
- Government Building (Dependency, Indirect Rule, Direct Rule or Homeland)
What it does
- +1 public order (happiness)
- +3 taxable income
- up to 1 Assassin can be recruited in this settlement
- up to 1 Spy can be recruited in this settlement
Show 6 effects that apply only in some circumstances
- +3 trade income, only when the settlement is coastal
- +9 trade income, only when the settlement is inland and the region is not an important inland trade centre
- +12 trade income, only when the settlement is inland and the region is an important inland trade centre
- allows recruiting Spies, only when Dependency, Indirect Rule, Direct Rule or Homeland is built here
- Additonal trade bonus due to this being an inland region, only when the settlement is inland
- Additonal trade bonus due to this being an important inland trade centre, only when the region is an important inland trade centre
Forum

Trade flourishes where it is encouraged. The Forum is a meeting place as much as a trading centre, and almost anything can be bought here, when the price is right.
In the hustle and bustle of this busy market anything and everything is for sale, even a man's secrets - or his sudden death!
Trade can, of course, be taxed. It can also be improved when this building is upgraded.
| Cost | 4,000 denarii | Build time | 6 turns | Minimum settlement | city | Upgrades to | Large Forum |
Requirements: all of these must hold before this level can be built.
- Government Building (Dependency, Indirect Rule, Direct Rule or Homeland)
What it does
- +1 public order (happiness)
- +4 taxable income
- +1 population growth
- up to 1 Assassin can be recruited in this settlement
- up to 2 Spies can be recruited in this settlement
Show 7 effects that apply only in some circumstances
- +4 trade income, only when the settlement is coastal
- +12 trade income, only when the settlement is inland and the region is not an important inland trade centre
- +16 trade income, only when the settlement is inland and the region is an important inland trade centre
- allows recruiting Spies, only when Dependency, Indirect Rule, Direct Rule or Homeland is built here
- allows recruiting Assassins, only when Dependency, Indirect Rule, Direct Rule or Homeland is built here
- Additonal trade bonus due to this being an inland region, only when the settlement is inland
- Additonal trade bonus due to this being an important inland trade centre, only when the region is an important inland trade centre
Large Forum

If it can't be bought or sold somewhere among the traders in the Great Forum, then 'it' probably isn't worth bothering about, whatever it might be. This is the great centre of all business in a city, a place where goods from across the known world can be found. Anything - even a man's loyalty, his secrets or his demise - can be bought when the price is right.
Such extensive trading activity can, of course, be taxed. It can also be improved when this building is upgraded.
| Cost | 7,000 denarii | Build time | 8 turns | Minimum settlement | large city | Upgrades to | Great Forum |
Requirements: all of these must hold before this level can be built.
- You play a Phoenician, Iberian, Caucasian, Anatolian, Iranian, Arab, Ethiopian, Indian, Libyan, Egyptian, Greek, Western Hellenistic, Eastern Hellenistic or Roman faction
- Government Building (Dependency, Indirect Rule, Direct Rule or Homeland)
What it does
- +2 public order (happiness)
- +5 taxable income
- +1 population growth
- up to 1 Assassin can be recruited in this settlement
- up to 2 Spies can be recruited in this settlement
Show 7 effects that apply only in some circumstances
- +5 trade income, only when the settlement is coastal
- +15 trade income, only when the settlement is inland and the region is not an important inland trade centre
- +20 trade income, only when the settlement is inland and the region is an important inland trade centre
- allows recruiting Spies, only when Dependency, Indirect Rule, Direct Rule or Homeland is built here
- allows recruiting Assassins, only when Dependency, Indirect Rule, Direct Rule or Homeland is built here
- Additonal trade bonus due to this being an inland region, only when the settlement is inland
- Additonal trade bonus due to this being an important inland trade centre, only when the region is an important inland trade centre
Great Forum

The Great Forum is the commercial hub of many provinces, a place where the great and the good meet. Anything imaginable is available to a man with gold in his purse. Trade flourishes when the merchant and ruling classes mingle.
The merchants control all trade within a region, bringing in riches and exotic goods in the process. They supply luxuries to guarantee the goodwill of the political class; that trade is taxed (to the hilt, if need be) as well is just another part of the cost of doing business.
| Cost | 12,000 denarii | Build time | 10 turns | Minimum settlement | huge city |
Requirements: all of these must hold before this level can be built.
- You play a Phoenician, Iberian, Libyan, Caucasian, Arab, Ethiopian, Indian, Anatolian, Iranian, Greek, Western Hellenistic, Eastern Hellenistic or Roman faction
- Government Building (Dependency, Indirect Rule, Direct Rule or Homeland)
What it does
- +3 public order (happiness)
- +5 taxable income
- +1 population growth
- up to 2 Spies can be recruited in this settlement
- up to 1 Assassin can be recruited in this settlement
Show 7 effects that apply only in some circumstances
- +6 trade income, only when the settlement is coastal
- +18 trade income, only when the settlement is inland and the region is not an important inland trade centre
- +24 trade income, only when the settlement is inland and the region is an important inland trade centre
- allows recruiting Spies, only when Dependency, Indirect Rule, Direct Rule or Homeland is built here
- allows recruiting Assassins, only when Dependency, Indirect Rule, Direct Rule or Homeland is built here
- Additonal trade bonus due to this being an inland region, only when the settlement is inland
- Additonal trade bonus due to this being an important inland trade centre, only when the region is an important inland trade centre
Traits and retinue
Traits
| Trait | Building | Points | Chance | Trait | Building | Points | Chance | Trait | Building | Points | Chance |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Administrator | Local Barter or above | +1 | 30% | Apprentice Trader | Local Barter or above | +1 | 100% | Apprentice Trader | Forum or above | +1 | 1% |
| Financially Irregular | Forum or above | +1 | 1% | Fresh Recruit | Local Market or above | +1 | 1% | Fresh Recruit | Forum | +1 | 10–100% |
| Fresh Recruit | Large Forum | +1 | 10–100% | Fresh Recruit | Great Forum | +1 | 10–100% | Frugal | Forum or above | +1 | 1% |
| Mercatores - Local Merchant | Local Market | +1 | 2% | Mercatores - Local Merchant | Forum | +1 | 5% | Scheming Negotiator | Forum or above | +1 | 1% |
| Talent for Assassination | Large Forum | +1 | 100% | Talent for Assassination | Great Forum | +2 | 100% | Well-fed | Forum or above | +2 | 1% |
Retinue
All the retinue members (96)
| Member | Building | Chance | Member | Building | Chance | Member | Building | Chance | Member | Building | Chance |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Alexandros of Antioch | Large Forum or above | 40% | Amber Trader | Forum or above | 2% | Antipater of Sidon | Large Forum or above | 40% | Bad Copper Trader | Forum or above | 1% |
| Beautician | Large Forum or above | 4% | Beggar | Local Market or above | 1% | Blind Poet | Local Market or above | 1% | Carnifex | Forum or above | 2% |
| Carpet Weaver | Forum or above | 2% | Chief of Estimated Costs | Forum or above | 1% | Chief of the Trade Agents | Forum or above | 1% | Civilized Slave | Forum | 3% |
| Clever Monkey | Local Market or above | 8% | Corrupt Lawyer | Large Forum or above | 2–4% | Cupbearer | Forum or above | 2% | Debt Slave | Forum or above | 2% |
| Debt Slave | above Forum | 2% | Druidic Doctor | Large Forum or above | 1% | Elder Senator | Great Forum or above | 4% | Equestrian | Forum or above | 2% |
| Exotic Pet | Great Forum or above | 2% | Fable Weaver | Large Forum or above | 1–2% | Finely Bred Horse | Forum or above | 2% | Freeman Clerk | Forum or above | 2% |
| Goldsmith | Forum or above | 1% | Guide | Local Market or above | 1% | Han Merchant | Great Forum or above | 1% | Harem | above Forum | 2% |
| Healer | Forum or above | 2% | Herbalist | Local Market or above | 1% | Hetaira | Forum or above | 2% | Hetaira Hyperaischros | Forum or above | 1% |
| Hetaira Hyperkalles | Forum or above | 1% | Hetairotatos | Forum or above | 1% | Hippalus | Large Forum or above | 40% | Horse Trader | Forum or above | 2% |
| Horse Trader | Large Forum or above | 2% | Interpreter | Forum or above | 1% | Intrepid Explorer | Forum or above | 1% | Italic Cuirass | Forum or above | 1% |
| Italic Helmet | Forum or above | 1% | Jeweller | Great Forum or above | 2% | Lanista | Forum or above | 1% | Lictor | Forum or above | 2% |
| Limenius | Forum or above | 40% | Lutatius Catulus | Great Forum or above | 20% | Man of Sidon | Forum or above | 1% | Man of Sidon | Forum or above | 1% |
| Man of Sidon | Forum or above | 1% | Market Inspector | Forum or above | 1% | Merchant | Forum or above | 2% | Merchant | Large Forum or above | 1% |
| Minstrel | Local Market or above | 2% | Negotiator | Forum or above | 2% | Numismatist | Forum or above | 2% | Numismatist | Large Forum or above | 1% |
| Pet Falcon | Forum or above | 2% | Pet Monkey | Local Market or above | 1% | Pet Persian Cat | above Forum | 2% | Pet White Cat | Local Market or above | 4% |
| Pious Plutocrat | Large Forum or above | 1% | Plutocrat | Large Forum or above | 2% | Poisoner | Local Market or above | 1% | Pontifex | Forum or above | 1% |
| Priest of Baal | Forum or above | 7% | Priest of Jupiter | Forum or above | 7% | Priest of Mars | Forum or above | 7% | Priest of Melqart | Forum or above | 7% |
| Priest of Neptune | Forum or above | 2% | Priest of Neptune | Forum or above | 2% | Priest of Saturn | Forum or above | 2% | Priestess of Juno | Forum or above | 2% |
| Priestess of Minerva | Forum or above | 7% | Priestess of Tanit | Forum or above | 7% | Procurator | Forum or above | 2% | Punic Necklace | Forum or above | 1% |
| Punic Necklace | Forum or above | 1% | Punic Necklace | Forum or above | 1% | Rescued Phoenician Merchant | Forum or above | 1% | Rescued Phoenician Merchant | Forum or above | 1% |
| Rescued Phoenician Merchant | Forum or above | 1% | Salt Trader | Large Forum or above | 2% | Sicilian Exile | Local Market or above | 1% | Silk Merchant | Forum or above | 1% |
| Silk Road Caravan Trader | Forum or above | 2% | Silver Merchant | Large Forum or above | 1% | Specialized Artisan | Large Forum or above | 2–5% | Spice Merchant | Forum or above | 1% |
| Surveyor | Forum or above | 2% | Syrian Translator | Local Market or above | 2% | Titus Pomponius Atticus | Great Forum or above | 40% | Trade Union Leader | Large Forum or above | 1% |
| Translator | Local Market or above | 10% | Treasurer | Large Forum or above | 3% | Urban Planner | Great Forum or above | 1% | Wine Steward | Great Forum | 1–2% |
