Retinue: C
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71 retinue members whose name begins with C. A · B · C · D · E · F · G · H · I · J · K · L · M · N · O · P · Q · R · S · T · U · V · W · X · Y · Z
Cackling Crone
never for 13 of the cultures.
Effects: +1 Influence, -1 Troop Morale
The bones never lie... and neither does she, mostly. A few coins in her palm will ensure the fates see a bright future for you, just don't ask where she got those bones.
Acquisition is tied to the trait: Rational Concerns.
Cultures that never receive it (13)
Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Greek · Western Hellenistic · Eastern Hellenistic · Roman
How it is gained: at the end of the character's turn
| When | Chance | Conditions | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| at the end of the character's turn | 3% | ended the turn outside a settlement · has Rational Concerns at level 2 or higher · over 90% of his movement left |
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Caius Gracchus
unique (one in the world at a time) · never for 19 of the cultures.
Effects: +1 Influence
Tribune of the Plebs. This young man wants to change the way the Republic is run. Forever! Many "Optimates" in the Senate feel he needs to be persuaded otherwise.
Acquisition is tied to the trait: Agitator.
Cultures that never receive it (19)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Greek · Western Hellenistic · Eastern Hellenistic · Illyrian
How it is gained: ending a turn in a settlement, at the end of the character's turn
| When | Chance | Conditions | When | Chance | Conditions | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| ending a turn in a settlement | 80% | is a general · the settlement has Academy (Civic) or better · from turn 550 on · before turn 596 · belongs to Rome or Roman Rebels | at the end of the character's turn | 40% | ended the turn in a settlement · the settlement has Academy (Civic) or better · of Roman culture · is a general · someone in his faction already has Tiberius Gracchus · has Agitator |
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Callimachus of Cyrene
unique (one in the world at a time) · never alongside Actor, Playwright · never for 6 of the cultures.
Effects: +1 Management
Librarian, Poet and Scholar. A learned man can always be of use to a man of power.
How it is gained: ending a turn in a settlement, at the end of the character's turn
| When | Chance | Conditions | When | Chance | Conditions | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| ending a turn in a settlement | 80% | is a general · over 90% of his movement left · the settlement has Small School (Civic) or better · from turn 26 on · before turn 124 | at the end of the character's turn | 20% | ended the turn in a settlement · over 90% of his movement left · the settlement has Small School (Civic) or better · not of Gallic culture · not of Celtiberian culture · not of Brittonic culture · not of Germanic culture · not of Dacian culture · not of Thracian culture · not of Scythian culture · is a general · from turn 66 on · before turn 164 · Influence above 4 · Management below 4 |
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Callistratus
unique (one in the world at a time) · never alongside Poet, Tender of the Royal Backside.
Effects: +1 Influence, +1 Fertility
Alexandrian grammarian, he was one of the pupils of Aristophanes of Byzantium. Callistratus chiefly devoted himself to the elucidation of the Greek poets. He was also the author of a miscellaneous work called Summikta and of a treatise on courtesans.
Acquisition is tied to the trait: Casual Adulterer.
How it is gained: at the end of the character's turn
| When | Chance | Conditions | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| at the end of the character's turn | 40% | ended the turn in a settlement · over 90% of his movement left · the settlement has Academy (Civic) or better · not of Gallic culture · not of Celtiberian culture · not of Brittonic culture · not of Germanic culture · not of Dacian culture · not of Thracian culture · not of Scythian culture · is a general · from turn 282 on · before turn 404 · has Casual Adulterer |
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Captured Roman Eagle
never alongside Captured Standard, Heads Collection · never for 1 of the cultures.
Effects: +1 Combat vs Roman, +1 Influence
I really don’t understand why the Romans are so obsessed with this bird on a stick, but they’re really upset that we have it now. Let’s just keep it for fun.
Cultures that never receive it (1)
How it is gained: on capturing a legionary eagle
| When | Chance | Conditions | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| on capturing a legionary eagle | 100% | fought a faction of Roman culture |
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Captured Standard
never alongside Captured Roman Eagle, Heads Collection.
Effects: +1 Troop Morale
The capture of an enemy’s standard from the battlefield is always considered as a great feat of arms.
How it is gained: after a battle, on capturing a legionary eagle
| When | Chance | Conditions | When | Chance | Conditions | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| after a battle | 3% | won the battle · is a general · did not fight a faction of Roman culture · killed at least 80% of the enemy | on capturing a legionary eagle | 100% | did not fight a faction of Roman culture |
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Capuan Lanista
never alongside Gladiator, Lanista.
Effects: +2 Training Units, +2 Combat vs Free Peoples, -1 Unrest
Long before Rome fully adopted the practice, Campania was the city for gladiatorial combat, originally held as blood-sacrifices during aristocratic funerals. This lanista (gladiator trainer) runs a local training school (ludus), supplying elite fighters for the public games. He advises your general on how to use public bloodsports to intimidate political rivals and keep the people entertained.
Acquisition is tied to the trait: Wealthy.
How it is gained: ending a turn in a settlement
| When | Chance | Conditions | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| ending a turn in a settlement | 2% | has Wealthy at level 2 or higher · in Capua |
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Carneades
unique (one in the world at a time) · never for 6 of the cultures.
Effects: +1 Command
"The Academic" can argue the hind legs off a donkey, persuade it to run and then convince onlookers that the donkey did this without encouragement. A useful man to have on your side.
How it is gained: ending a turn in a settlement
| When | Chance | Conditions | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| ending a turn in a settlement | 80% | is a general · over 90% of his movement left · the settlement has Academy (Civic) or better · from turn 322 on · before turn 564 |
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Carnifex
never alongside Lictor · never for 20 of the cultures.
Effects: +2 Public Security, +2 Law
When words fail, there’s always a well-placed axe. He’s not one for subtlety, but his methods ensure no one ever makes the same mistake twice. Ever.
Acquisition is tied to the trait: Strict Governor.
Cultures that never receive it (20)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Greek · Western Hellenistic · Eastern Hellenistic · Illyrian
How it is gained: when the governed city rebels, ending a turn in a settlement
| When | Chance | Conditions | When | Chance | Conditions | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| when the governed city rebels | 4% | the settlement has Governor's Palace or better · is a general | ending a turn in a settlement | 2% | has Strict Governor at level 2 or higher · over 90% of his movement left · the settlement has Forum or better · belongs to Rome or Roman Rebels |
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Carnute
never alongside Druidic Doctor · never for 13 of the cultures.
Effects: +1 Command, +1 Influence
The elder warrior-druids with prudence and bravery, you are lucky to have him as an adviser.
Acquisition is tied to the trait: Lone Wolf.
Cultures that never receive it (13)
Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Greek · Western Hellenistic · Eastern Hellenistic · Roman
How it is gained: ending a turn in a settlement
| When | Chance | Conditions | When | Chance | Conditions | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| ending a turn in a settlement | 1% | is a general · over 90% of his movement left · of Gallic or Brittonic culture · the settlement has Pro-Consul's Palace | ending a turn in a settlement | 1% | has Lone Wolf at level 4 or higher · over 90% of his movement left · of Gallic or Brittonic culture · the settlement has Pro-Consul's Palace |
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Carpenter
never alongside Military Engineer, Mining Engineer, Siege Engineer.
Effects: +5 Construction, +15 Siege Engineering
A master of woodworking is useful in all aspects of construction.
Acquisition is tied to the trait: Superior Builder.
How it is gained: ending a turn in a settlement
| When | Chance | Conditions | When | Chance | Conditions | When | Chance | Conditions | |||
|---|---|---|---|---|---|---|---|---|---|---|---|
| ending a turn in a settlement | 2% | over 90% of his movement left · the settlement has Magistrates' Court (Civic) or better · has Superior Builder · belongs to Trinovantes · is a general | ending a turn in a settlement | 2% | over 90% of his movement left · the settlement has Hunting Grounds (Rural) or better · has Superior Builder · is a general | ending a turn in a settlement | 2% | over 90% of his movement left · the settlement has Lumber Camp (Rural) or better · is a general |
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Carpet Weaver
never alongside Galloper, Runner, Gardener · never for 14 of the cultures.
Effects: +1 Influence, +5 Trading
This luxurious Persian’s handicraft is vital to the Persian way of life, and their lucrative economy.
Acquisition is tied to the trait: Mildly Extravagant.
Cultures that never receive it (14)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Phoenician · Libyan · Egyptian · Ethiopian · Roman · Greek · Western Hellenistic · Eastern Hellenistic
How it is gained: ending a turn in a settlement
| When | Chance | Conditions | When | Chance | Conditions | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| ending a turn in a settlement | 2% | is a general · over 90% of his movement left · the settlement has Awesome Temple or better · the settlement has Silk Trader (Urban) or better · belongs to Parni | ending a turn in a settlement | 2% | is a general · over 90% of his movement left · the settlement has Forum or better · has Mildly Extravagant · from a Eastern-group faction |
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Carthaginian Flautist
unique (one in the world at a time) · never alongside Phoenician Flautist, Phoenician Flautist.
Effects: -1 Unrest
This flautist plays melodies that enchant everyone who listens. Her music brings a strange peace to the streets and temples of Carthage.
Acquisition is tied to the trait: Wealthy.
How it is gained: ending a turn in a settlement
| When | Chance | Conditions | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| ending a turn in a settlement | 1% | belongs to Carthage · the settlement has Awesome Temple or better · Influence above 2 · has Wealthy · 10% chance |
---
Carthaginian High Priest
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Effects: +1 Influence, +1 Law
Following his family tradition, this man has become a rab kohenim and has achieved the highest office among the priests of Carthage. Now he is in charge of a college of priests who manage one of the richest temples of his city. Holding such an important position, it is not surprising that he has sealed a pact of friendship and alliance with one of the most prominent citizens of Carthage.
Acquisition is tied to traits: Reverent, Wealthy.
How it is gained: ending a turn in a settlement
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Carthaginian High Priestess
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Effects: +1 Law, +1 Health
Following the footsteps of her mother, this priestess, who comes from the aristocratic family of this man, is one of the few women who has become rab kohenet. She has achieved the highest office among the priestess and now she is in charge of a college of priestess in the service of one of the main temples of the city and its fertility cult.
Acquisition is tied to traits: Reverent, Wealthy.
How it is gained: ending a turn in a settlement
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Carthaginian Noble
never alongside Libyan Noble, Syracusan Noble.
Effects: +1 Influence, +1 Combat vs Phoenician
Upon realizing that the sun shines brighter on the other side, this Carthaginian noble and his retinue have defected to this general's camp. After a few choice words of encouragement and the promise of suitable gifts, they were welcomed with open arms and formalized the alliance with the General.
How it is gained: after a battle
| When | Chance | Conditions | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| after a battle | 10% | won the battle · is a general · fought Carthage · Influence above 2 |
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Carthaginian Priestess
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Effects: +1 Law
This woman, a member of this man's family, has been elected to hold a clerical office in one of the main temples of the city and now is in charge of performing the public rites of fertility to win the favour of Our Lady. Among her other duties, one stands out from the rest, honouring her family by means of exemplary and pious behaviour in the times to come.
Acquisition is tied to traits: Reverent, Wealthy.
How it is gained: ending a turn in a settlement
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Carthaginian Slave
never alongside Berber Turncoat · never for 2 of the cultures.
Effects: +1 Combat vs Phoenician
"Just a little something I brought back with me after enslaving their cities".
Cultures that never receive it (2)
How it is gained: on enslaving a captured city
| When | Chance | Conditions | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| on enslaving a captured city | 10% | the target faction is of Phoenician culture · not of Phoenician culture |
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Carthalo
unique (one in the world at a time) · never alongside Master of Horse, Numidian Prince · never for 17 of the cultures.
Effects: +1 Cavalry Command, +1 Influence
An officer in Hannibal's army who led the Numidian cavalry but his true talent lay in negotiation.
Cultures that never receive it (17)
Greek · Western Hellenistic · Eastern Hellenistic · Caucasian · Anatolian · Iranian · Arab · Indian · Roman · Egyptian · Ethiopian · Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian
How it is gained: when a unit is trained in the governed city
| When | Chance | Conditions | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| when a unit is trained in the governed city | 40% | Influence 4 or more · belongs to Carthage · is a general · from turn 402 on · before turn 804 |
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Carus
unique (one in the world at a time) · never alongside Master Hunter, Master of Archers · never for 13 of the cultures.
Effects: +2 Ambush, +1 Troop Morale
Celt-Iberian Chief of the Belli tribe. Won a victory over the Romans at Segeda by ambush. So when in forest of Iberia, don’t call his name so loud as he may came in any moment.
Cultures that never receive it (13)
Greek · Western Hellenistic · Eastern Hellenistic · Caucasian · Anatolian · Iranian · Arab · Indian · Phoenician · Libyan · Egyptian · Ethiopian · Roman
How it is gained: after a battle
| When | Chance | Conditions | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| after a battle | 40% | won the battle · a successful ambush · belongs to Arevaci · is a general · from turn 442 on · before turn 604 |
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Cassius Dionysius of Utica
unique (one in the world at a time) · never alongside Agriculturalist, Greek Slave · never for 18 of the cultures.
Effects: +1 Farming
A Greek agricultural writer, he was an originally Greek-speaking slaves. Cassius Dionysius compiled a farming manual; it was divided into twenty books, and was dedicated by its author to the Roman praetor Sextilius.
Acquisition is tied to the trait: Grower.
Cultures that never receive it (18)
Greek · Western Hellenistic · Eastern Hellenistic · Caucasian · Anatolian · Iranian · Arab · Indian · Phoenician · Libyan · Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Egyptian · Ethiopian
How it is gained: on enslaving a captured city
| When | Chance | Conditions | When | Chance | Conditions | When | Chance | Conditions | |||
|---|---|---|---|---|---|---|---|---|---|---|---|
| on enslaving a captured city | 40% | the target faction is of Greek culture · the settlement has Small School (Civic) or better · is a general · from turn 422 on · before turn 584 · has Grower | on enslaving a captured city | 40% | the target faction is of Eastern Hellenistic culture · the settlement has Small School (Civic) or better · is a general · from turn 422 on · before turn 584 · has Grower | on enslaving a captured city | 40% | the target faction is of Western Hellenistic culture · the settlement has Small School (Civic) or better · is a general · from turn 422 on · before turn 584 · has Grower |
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Cathbad
unique (one in the world at a time) · never alongside Druid, Druid · never for 13 of the cultures.
Effects: +1 Command, +1 Management, +1 Influence, +2 Troop Morale, +2 Law
The chief druid in the court of Emain Macha in Ulster. Cathbad was the chief adviser of Conchobar. Cathbad was also a seer. His name immortalized in epic of Ulster circle of Irish Mythology.
Acquisition is tied to the trait: Cultured.
Cultures that never receive it (13)
Greek · Western Hellenistic · Eastern Hellenistic · Caucasian · Anatolian · Iranian · Arab · Indian · Phoenician · Libyan · Egyptian · Ethiopian · Roman
How it is gained: ending a turn in a settlement
| When | Chance | Conditions | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| ending a turn in a settlement | 1% | is a general · over 90% of his movement left · does not belong to Semnones · does not belong to Getae · does not belong to Arevaci · does not belong to Siraces · belongs to Odrysian Kingdom · the settlement has Pro-Consul's Palace · from turn 642 on · before turn 804 · has Cultured |
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Cauldron
never alongside Wagon of Nerthus, Wagon of Sunna · never for 13 of the cultures.
Effects: +1 Management, +1 Troop Morale
This finely made bronze cauldron is used for many different religious purposes. The most gruesome use is as a receptacle of blood when prisoners of war are sacrificed.
Acquisition is tied to the trait: Devout.
Cultures that never receive it (13)
Phoenician · Libyan · Greek · Western Hellenistic · Eastern Hellenistic · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Roman
How it is gained: when a building completes in the governed city, at the end of the character's turn
| When | Chance | Conditions | When | Chance | Conditions | When | Chance | Conditions | When | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| when a building completes in the governed city | 2% | the settlement has Awesome Temple or better · has Devout · does not belong to Getae · does not belong to Semnones · does not belong to Siraces | when a building completes in the governed city | 2% | the settlement has Governor's Palace or better · has Devout · does not belong to Getae · does not belong to Semnones · does not belong to Siraces · is a general | at the end of the character's turn | 1% | ended the turn in a settlement · over 90% of his movement left · the settlement has Awesome Temple or better · has Devout · is a general · of Gallic, Celtiberian, Brittonic, Germanic, Dacian, Thracian or Scythian culture | at the end of the character's turn | 2% | ended the turn in a settlement · over 90% of his movement left · the settlement has Awesome Temple or better · has Devout · of Gallic, Celtiberian, Brittonic, Germanic, Dacian, Thracian or Scythian culture |
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Celibate
never alongside Heretic, Sinner, Idolater · never for 14 of the cultures.
Effects: +1 Management, -2 Influence, -1 Troop Morale
Every true Zoroastrian should marry and rear a family, but this man violates that and devotes all his effort to the work. This sacrifice has very few people to recognize it.
Cultures that never receive it (14)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Phoenician · Libyan · Egyptian · Ethiopian · Greek · Western Hellenistic · Eastern Hellenistic · Roman
Granted by events.
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Celtiberian Horse
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Effects: +1 Movement Points, +1 Influence
A fine specimen of Celtiberian breeding, this horse is a beast of both beauty and speed. Owning such a creature means two things: you have excellent taste in horses, and you can outrun pretty much anything, except perhaps your responsibilities.
Acquisition is tied to traits: Green, Youthful.
How it is gained: when a unit is trained in the governed city, after a battle
| When | Chance | Conditions | When | Chance | Conditions | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| when a unit is trained in the governed city | 5% | the unit trained is cavalry · Command 4 or more · belongs to Arevaci · Influence above 1 · in the Iberian area of recruitment · does not have Celtiberian Horse in his retinue | after a battle | 15% | belongs to Arevaci · won the battle · was the attacker · the outcome was more decisive than clear · battle odds above 1.2 (his strength against the enemy's) · fought in person · has Green at level 3 or higher · has less than level 4 of Youthful · does not have Celtiberian Horse in his retinue |
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Celtic Ally
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Effects: +1 Command
After pledging his loyalty to the general, this Celtic chieftain has joined forces with us against our common enemies. Bounded by a treaty of mutual friendship, he brings with him a retinue of strong warriors and a useful knowledge of tactics.
Acquisition is tied to the trait: Promising Commander.
How it is gained: at the end of the character's turn, ending a turn in a settlement
| When | Chance | Conditions | When | Chance | Conditions | When | Chance | Conditions | |||
|---|---|---|---|---|---|---|---|---|---|---|---|
| at the end of the character's turn | 1% | ended the turn outside a settlement · in barbarian lands · belongs to Volsinii (plus hidden conditions) | at the end of the character's turn | 1% | ended the turn outside a settlement · in barbarian lands · has Promising Commander at level 3 or higher · belongs to Volsinii | ending a turn in a settlement | 1% | belongs to Volsinii · Command 2 or more (plus hidden conditions) |
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Celtic Master Smith
never alongside Master Smith, Master Metallurgist, Iberian Master Smith · never for 10 of the cultures.
Effects: +1 Troop Morale, +1 Training Units
First among equals, this man is the best at craftsmanship in metallurgy, especially with weapons.
Acquisition is tied to the trait: Welcoming To Foreigners.
Cultures that never receive it (10)
Greek · Western Hellenistic · Eastern Hellenistic · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian
How it is gained: ending a turn in a settlement, at the end of the character's turn
| When | Chance | Conditions | When | Chance | Conditions | When | Chance | Conditions | When | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| ending a turn in a settlement | 2% | is a general · over 90% of his movement left · the settlement has Armourer (Industry) or better · does not belong to Arevaci · does not belong to Semnones (plus hidden conditions) | ending a turn in a settlement | 1% | is a general · over 90% of his movement left · the settlement has Armourer (Industry) or better · has Welcoming To Foreigners · does not belong to Arevaci (plus hidden conditions) | at the end of the character's turn | 2% | ended the turn in a settlement · over 90% of his movement left · the settlement has Awesome Temple or better · does not belong to Arevaci · does not belong to Semnones · does not belong to Getae · does not belong to Siraces · not of Roman culture · not of Phoenician culture · is a general (plus hidden conditions) | at the end of the character's turn | 2% | ended the turn in a settlement · over 90% of his movement left · the settlement has Awesome Temple or better · does not belong to Arevaci · does not belong to Semnones · does not belong to Getae · does not belong to Siraces · not of Roman culture · not of Phoenician culture · is a general (plus hidden conditions) |
| at the end of the character's turn | 1% | ended the turn in a settlement · over 90% of his movement left · the settlement has Awesome Temple or better · the settlement has Armourer (Industry) or better · does not belong to Arevaci · does not belong to Semnones · 10% chance · of Gallic, Celtiberian, Brittonic, Germanic, Dacian, Thracian or Scythian culture |
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Celtic Noble
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Effects: +1 Cavalry Command, +1 Combat vs Gallic
Seeing that the prospects of this man are now brighter than his own people, this Celtic noble and his entourage have come to an understanding with each other and went over this general. Thus, after addressing some words of encouragement and promising suitable gifts to all of them, this man welcomed their friendly advances and made a formal alliance with them.
How it is gained: after a battle
| When | Chance | Conditions | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| after a battle | 5% | won the battle · killed at least 60% of the enemy · fought a faction of Gallic culture · Influence 3 or more · is a general |
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Censor
never alongside Censor, Consul, Consul · never for 18 of the cultures.
Effects: +3 Loyalty, +2 Management, +1 Influence, +1 Negotiation
This man holds the Senatorial office of censor. \nThe censor is a magistrate of high rank in the Roman Republic. This position is responsible for maintaining the census, supervising public morality, and overseeing certain aspects of the government's finances.
Cultures that never receive it (18)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Greek · Western Hellenistic · Eastern Hellenistic
Granted by events.
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Censor (Censor2)
never alongside Censor, Consul, Consul · never for 18 of the cultures.
Effects: +3 Loyalty, +2 Management, +1 Influence, +1 Negotiation
This man holds the Senatorial office of censor. \nThe censor is a magistrate of high rank in the Roman Republic. This position is responsible for maintaining the census, supervising public morality, and overseeing certain aspects of the government's finances.
Cultures that never receive it (18)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Greek · Western Hellenistic · Eastern Hellenistic
Granted by events.
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Cercidas
unique (one in the world at a time) · never alongside Corrupt Lawyer, Dubious Judge · never for 13 of the cultures.
Effects: +1 Infantry Command, +1 Influence, +1 Law
A poet, Cynic philosopher, and legislator for his native city Megalopolis. He was an admirer of Diogenes, whose death he recorded in some Meliambic lines. He has esteemed in philosophy, history, music, and poetry. He commanded his city's infantry contingent at the battle of Sellasia in 222 BC.
Cultures that never receive it (13)
Caucasian · Anatolian · Iranian · Arab · Indian · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Phoenician · Egyptian · Libyan
Granted by events.
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Chaldean
never alongside Oikonomos, Bibliophylax, Dioiketes · never for 14 of the cultures.
Effects: +1 Farming, +1 Influence
"Chaldean" is a term frequently used for the astronomers of Mesopotamia, who are priest-scribes specializing in astrology and other forms of divination. Chaldeans also influenced the development of Hellenistic mathematics.
Acquisition is tied to the trait: Understands Mathematics.
Cultures that never receive it (14)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Roman
How it is gained: at the end of the character's turn
| When | Chance | Conditions | When | Chance | Conditions | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| at the end of the character's turn | 10% | belongs to Seleucid Empire · is a general · is not the faction heir · is not the faction leader · Influence above 3 · Management above 4 · Seleucid Empire holds above 30 settlements · no one in his faction has Chaldean · has Understands Mathematics | at the end of the character's turn | 10% | belongs to Ptolemaic Empire · is a general · is not the faction heir · is not the faction leader · Influence above 3 · Management above 4 · Ptolemaic Empire holds above 30 settlements · no one in his faction has Chaldean · has Understands Mathematics |
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Chares of Lindos
unique (one in the world at a time) · never alongside Architect, Sculptor.
Effects: +1 Influence, +10 Construction
A Greek sculptor born on the island of Rhodes. He was a pupil of Lysippus. Chares constructed the Colossus of Rhodes in 282 BC.
How it is gained: at the end of the character's turn
| When | Chance | Conditions | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| at the end of the character's turn | 40% | ended the turn in a settlement · over 90% of his movement left · the settlement has Pro-Consul's Palace or better · not of Gallic culture · not of Celtiberian culture · not of Brittonic culture · not of Germanic culture · not of Dacian culture · not of Thracian culture · not of Scythian culture · is a general · from turn 4 on · before turn 124 · Influence above 5 |
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Chariot Enthusiast
never alongside Chief Eunuch, Tender of the Royal Backside, Cupbearer · never for 3 of the cultures.
Effects: +1 Influence, +1 Personal Security
This man is as comfortable driving a decrepit cart through crowded streets as he is charging a chariot into battle. He’ll get you where you need to go, and probably faster than you’d like.
Acquisition is tied to the trait: Lively.
Cultures that never receive it (3)
Phoenician · Libyan · Roman
How it is gained: ending a turn in a settlement, at the end of the character's turn
| When | Chance | Conditions | When | Chance | Conditions | When | Chance | Conditions | |||
|---|---|---|---|---|---|---|---|---|---|---|---|
| ending a turn in a settlement | 2% | over 90% of his movement left · the settlement has Paved Roads or better · has Lively · belongs to Trinovantes | ending a turn in a settlement | 2% | over 90% of his movement left · the settlement has Paved Roads or better · has Lively · belongs to Trinovantes | at the end of the character's turn | 2% | ended the turn in a settlement · over 90% of his movement left · the settlement has Racing Course (Leisure) or better · the settlement has Paved Roads or better · is a general |
---
Charmian
unique (one in the world at a time) · never alongside Pothinus, Body Slave · never for 16 of the cultures.
Effects: +1 Influence, +3 Personal Security, +1 Bodyguard Valour
This trusted servant can prepared many things for you from the wise advises to the well hidden Egyptian cobra to preserved your last honour…
Cultures that never receive it (16)
Greek · Western Hellenistic · Eastern Hellenistic · Caucasian · Anatolian · Iranian · Arab · Indian · Phoenician · Libyan · Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian
Granted by events.
---
Chelidon
unique (one in the world at a time) · never alongside Praecia, Tertia · never for 7 of the cultures.
Effects: -1 Influence, +1 Management
A courtesan famed for the influence she wielded over public affairs in 74 BC, when her lover Gaius Verres served as urban praetor of Rome. Her influence was used against Gaius Verres by his enemies, who accused him of allowing her an excessive influence over state affairs. Allegedly, she acted as the political advisor of Gaius Verres, who allowed her to make decisions within civil cases and prepare laws and political reforms.
Cultures that never receive it (7)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian
Granted by events.
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Chief Eunuch
never for 8 of the cultures.
Effects: +2 Personal Security, +1 Bodyguard Valour, +1 Law
The safety of one's person must be guaranteed by every means to hand. This man’s vigilance ensures that no plot goes unnoticed. His unique position and loyalty make him the silent guardian of your safety, even if it cost him a little... personal freedom.
Acquisition is tied to the trait: Watchful.
Cultures that never receive it (8)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman
How it is gained: on surviving an assassination attempt
| When | Chance | Conditions | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| on surviving an assassination attempt | 5% | has Watchful · is a general |
---
Chief Lieutenant
never alongside Governorship of Libya, Governorship of Iberia, Governorship of Sicily.
Effects: +1 Command
Due to his military qualities and bonds of friendship, this man has been promoted as one of the main chief lieutenants of Carthage. Now, he will fight under the command of his general and it is expected of him to provide not only strategical advice but to be assigned on the most delicate missions either of diplomatic nature or even commanding auxiliary forces if the need arises during the military campaign.
Acquisition is tied to the trait: Accepted by the Army.
How it is gained: ending a turn in a settlement
| When | Chance | Conditions | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| ending a turn in a settlement | 100% | belongs to Carthage · no one in his faction has Chief Lieutenant · Influence above 1 · has Accepted by the Army |
---
Chief of Estimated Costs
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Effects: +5 Tax Collection
This man has achieved the civic office of 'Addir 'Krt and now he is responsible for overseeing certain aspects of the local finances.
Acquisition is tied to traits: Estate Owner, Wealthy.
How it is gained: ending a turn in a settlement
| When | Chance | Conditions | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| ending a turn in a settlement | 1% | belongs to Carthage · the settlement has Forum or better · Management above 3 · has Estate Owner · has Wealthy · 10% chance |
---
Chief of the Scribes
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Effects: +1 Management
This man has achieved the office of rab soperim and now he is in charge of an important local guild of scribes. This chief of scribes has become an expert in the art of writing and knows some of the most important foreign languages. The culture and knowledge of this man have allowed him to enter the social circle of one of the most prominent citizens of Carthage.
Acquisition is tied to the trait: Wealthy.
How it is gained: ending a turn in a settlement
| When | Chance | Conditions | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| ending a turn in a settlement | 1% | belongs to Carthage · in Carthage · Management above 3 · has Wealthy · 10% chance |
---
Chief of the Trade Agents
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Effects: +15 Trading
This man has achieved the civic office of rab sarsourim and now is responsible for overseeing the functions of the local trade agents and negotiators that perform their civic functions under his jurisdiction.
Acquisition is tied to traits: Estate Owner, Wealthy.
How it is gained: ending a turn in a settlement
| When | Chance | Conditions | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| ending a turn in a settlement | 1% | belongs to Carthage · Management above 3 · the settlement has Forum or better · has Estate Owner · has Wealthy · 10% chance |
---
Chirugeon
never alongside Doctor, Herbalist · never for 8 of the cultures.
Effects: +15 Battle Surgery
Armed with nothing but knives, saws, and a worrying amount of wine, this man can stitch you back together... or at least make you think you’ve been stitched back together.
Acquisition is tied to traits: Likes Sciences, Lightly Wounded.
Cultures that never receive it (8)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Illyrian
How it is gained: ending a turn in a settlement
| When | Chance | Conditions | When | Chance | Conditions | When | Chance | Conditions | When | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| ending a turn in a settlement | 1% | is a general · over 90% of his movement left · the settlement has Academy (Civic) or better · the settlement has Public Baths (Sanitation) or better · 10% chance | ending a turn in a settlement | 1% | has Lightly Wounded at level 3 or higher · over 90% of his movement left · the settlement has Academy (Civic) or better · the settlement has Public Baths (Sanitation) or better | ending a turn in a settlement | 1% | is a general · over 90% of his movement left · the settlement has Healing Sanctuary (Healing) or better · 10% chance | ending a turn in a settlement | 1% | has Likes Sciences · over 90% of his movement left · the settlement has Healing Sanctuary (Healing) or better |
| ending a turn in a settlement | 1% | has Lightly Wounded at level 3 or higher · over 90% of his movement left · the settlement has Physician's Clinics (Healing) or better | ending a turn in a settlement | 1% | over 90% of his movement left · the settlement has Mouseion and the Great Library · 10% chance · is a general | ending a turn in a settlement | 2% | over 90% of his movement left · the settlement has Small School (Civic) or better · the settlement has Public Baths (Sanitation) or better · 10% chance · is a general |
---
Chrysippus
unique (one in the world at a time) · never alongside Actor, Comedian · never for 6 of the cultures.
Effects: +1 Management
Tutor and Stoic philosopher. This man teaches that a knowledge of Physics and Logic are required for a person to know the difference between good and evil.
Acquisition is tied to the trait: Philosophically Inclined.
How it is gained: ending a turn in a settlement, at the end of the character's turn
| When | Chance | Conditions | When | Chance | Conditions | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| ending a turn in a settlement | 80% | is a general · over 90% of his movement left · the settlement has Small School (Civic) or better · from turn 42 on · before turn 260 | at the end of the character's turn | 20% | ended the turn in a settlement · over 90% of his movement left · the settlement has Small School (Civic) or better · not of Gallic culture · not of Celtiberian culture · not of Brittonic culture · not of Germanic culture · not of Dacian culture · not of Thracian culture · not of Scythian culture · is a general · from turn 82 on · before turn 300 · has Philosophically Inclined |
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Chrysippus - Logika
never alongside Chrysippus - Peri Tykhes.
Effects: +1 Influence
Chrysippus of Soli was a Greek Stoic philosopher. He was a native of Soli, Cilicia, but moved to Athens as a young man, where he became a pupil of Cleanthes in the Stoic school. When Cleanthes died, around 230 BC. Chrysippus wrote much on the subject of logic and created a system of propositional logic. Aristotle's term logic had been concerned with the interrelations of terms such as "Socrates" or "man" ("all men are mortal, Socrates is a man, so Socrates is mortal").
Acquisition is tied to traits: Likes Sciences, Cultured.
How it is gained: ending a turn in a settlement
| When | Chance | Conditions | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| ending a turn in a settlement | 1% | has Likes Sciences · over 90% of his movement left · the settlement has Small School (Civic) or better · no one in his faction has Chrysippus - Logika · has Cultured at level 2 or higher · from turn 248 on · before turn 1844 |
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Chrysippus - Peri Tykhes
never alongside Chrysippus - Logika.
Effects: +1 Influence, -1 Management
Chrysippus of Soli was a Greek Stoic philosopher. He was a native of Soli, Cilicia, but moved to Athens as a young man, where he became a pupil of Cleanthes in the Stoic school. When Cleanthes died, around 230 BC. For the Stoics, truth is distinguished from error by the sage who possesses right reason. Chrysippus' theory of knowledge was empirical. The senses transmit messages from the external world, and their reports are controlled not by referring them to innate ideas, but by comparing them to previous reports stored in the mind. Zeno had defined impressions of sense as "an impression in the soul",
Acquisition is tied to traits: Curious about Humanities, Cultured.
How it is gained: ending a turn in a settlement
| When | Chance | Conditions | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| ending a turn in a settlement | 1% | has Curious about Humanities · over 90% of his movement left · the settlement has Small School (Civic) or better · no one in his faction has Chrysippus - Peri Tykhes · has Cultured at level 2 or higher · from turn 488 on · before turn 1844 |
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Cineas
unique (one in the world at a time) · never alongside Loyal Retainer, Powerful Adviser · never for 16 of the cultures.
Effects: +2 Management
A minister of Thessaly and friend of King Pyrrhus of Epirus. In the war with Rome, Pyrrhus sent Cineas to Rome to sue for peace. The Roman Senate would not agree to cease hostilities. Cineas, however, told Pyrrhus that the Senate was an assemblage of venerable kings and that fighting with them was like fighting against the Hydra. Cineas was also a man of great memory. One day after arriving in Rome, he could greet each senator and guard by name.
Cultures that never receive it (16)
Roman · Caucasian · Anatolian · Iranian · Arab · Indian · Phoenician · Libyan · Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Egyptian · Ethiopian
How it is gained: at the end of the character's turn
| When | Chance | Conditions | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| at the end of the character's turn | 20% | is the faction leader · from turn 4 on · before turn 44 · does not belong to Antigonid Kingdom · of Greek, Western Hellenistic or Eastern Hellenistic culture |
---
Civilized Emissary
never alongside Negotiator, Senior Envoy · never for 13 of the cultures.
Effects: -1 Combat vs Greek, -1 Combat vs Roman, +15 Trading
"Your words are very sound and reasonable, soft man. We, true people, accept your offer. Let us toast for peace and prosperity of both our peoples!"
Acquisition is tied to the trait: War Chief.
Cultures that never receive it (13)
Roman · Greek · Western Hellenistic · Eastern Hellenistic · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian
How it is gained: at the end of the character's turn
| When | Chance | Conditions | When | Chance | Conditions | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| at the end of the character's turn | 2% | is the faction leader · of Gallic, Celtiberian, Brittonic, Germanic, Dacian, Thracian or Scythian culture · not in barbarian lands · has War Chief at level 3 or higher · his faction is not at war with Rome · his faction is not at war with Sparta · his faction is not at war with Pergamon · his faction is not at war with Seleucid Empire · his faction is not at war with Ptolemaic Empire · his faction is not at war with Antigonid Kingdom · his faction is not at war with Greek City States | at the end of the character's turn | 2% | is the faction leader · ended the turn in a settlement · over 90% of his movement left · of Gallic, Celtiberian, Brittonic, Germanic, Dacian, Thracian or Scythian culture · has War Chief at level 3 or higher · the settlement has Governor's Palace or better · his faction is not at war with Rome · his faction is not at war with Sparta · his faction is not at war with Pergamon · his faction is not at war with Seleucid Empire · his faction is not at war with Ptolemaic Empire · his faction is not at war with Antigonid Kingdom · his faction is not at war with Greek City States |
---
Civilized Slave
never for 13 of the cultures.
Effects: +1 Management
This refined slave serves as a constant reminder of the decadence left behind. Though bound in chains, he brings a touch of civilization to your people, aiding in the smooth running of affairs.
Acquisition is tied to the trait: Local Raider.
Cultures that never receive it (13)
Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Greek · Western Hellenistic · Eastern Hellenistic · Roman
How it is gained: on enslaving a captured city, ending a turn in a settlement
| When | Chance | Conditions | When | Chance | Conditions | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| on enslaving a captured city | 3% | the target faction is not of Gallic culture · the target faction is not of Brittonic culture · the target faction is not of Celtiberian culture · the target faction is not of Germanic culture · the target faction is not of Thracian culture · the target faction is not of Dacian culture · the target faction is not of Scythian culture · the settlement has Forum · is a general | ending a turn in a settlement | 1% | has Local Raider · over 90% of his movement left · 10% chance |
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Clan Leader
never alongside Brehon, Barbarian Hostage, Clan Leader · never for 13 of the cultures.
Effects: +1 Influence, +2 Training Units
The basic Germanic socio-political unit was the pagus, or clan. In Caesar's period, some pagi had military leaders as chiefs, but only during wartime. By Tacitus's time however, several pagi had full-time elected chiefs. These leaders did not have absolute power but were limited by a council of nobles and an assembly of fighting men. Military chiefs had groups (comitium) of men who swore allegiance to them in both peace and war.
Cultures that never receive it (13)
Phoenician · Libyan · Greek · Western Hellenistic · Eastern Hellenistic · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Roman
Granted by events.
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Clan Leader (Clan Leader2)
never alongside Brehon, Barbarian Hostage, Clan Leader · never for 13 of the cultures.
Effects: +1 Influence, +2 Training Units
Inside each clan, there were three major groups of people. At the top were the nobles, which included warrior leaders and landowners. In the middle were the artisans and druids (bards, priests, and teachers). At the bottom were the common people, the peasants. Everyone in Celtic society belonged to a clan.
Cultures that never receive it (13)
Phoenician · Libyan · Greek · Western Hellenistic · Eastern Hellenistic · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Roman
Granted by events.
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Cleanthes of Assos
unique (one in the world at a time) · never alongside Philosopher, Mystic.
Effects: +1 Influence, +1 Law
A Stoic philosopher and the successor to Zeno as the second head (scholarch) of the Stoic school in Athens. Among his pupils were his successor, Chrysippus, and Antigonus II, king of Macedonia. He considered the universe a living being and said that god was the soul of the universe and the sun its heart.
Acquisition is tied to the trait: Restrained.
How it is gained: at the end of the character's turn
| When | Chance | Conditions | When | Chance | Conditions | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| at the end of the character's turn | 40% | ended the turn in a settlement · over 90% of his movement left · the settlement has Academy (Civic) or better · not of Gallic culture · not of Celtiberian culture · not of Brittonic culture · not of Germanic culture · not of Dacian culture · not of Thracian culture · not of Scythian culture · is a general · from turn 4 on · before turn 204 · has Restrained | at the end of the character's turn | 40% | ended the turn in a settlement · over 90% of his movement left · the settlement has Academy (Civic) or better · not of Gallic culture · not of Celtiberian culture · not of Brittonic culture · not of Germanic culture · not of Dacian culture · not of Thracian culture · not of Scythian culture · is a general · from turn 4 on · before turn 204 · has Restrained |
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Clearchus of Soli
unique (one in the world at a time) · never alongside Natural Philosopher, Spymaster · never for 13 of the cultures.
Effects: +1 Combat vs Caucasian
A Greek philosopher belonging to Aristotle's Peripatetic school who travelled across the known world. He wrote extensively on eastern cultures. He went that whole way and then probably travelled on to India to further spread Greek ideas there. He crossed three thousand miles of land and sea to bring the most authentic and venerable traditions of Hellenism to one of its most remote outposts.
Cultures that never receive it (13)
Caucasian · Anatolian · Iranian · Arab · Indian · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Phoenician · Egyptian · Libyan
How it is gained: at the end of the character's turn
| When | Chance | Conditions | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| at the end of the character's turn | 40% | ended the turn in a settlement · over 90% of his movement left · the settlement has Small School (Civic) or better · not of Gallic culture · not of Celtiberian culture · not of Brittonic culture · not of Germanic culture · not of Dacian culture · not of Thracian culture · not of Scythian culture · is a general · from turn 4 on · before turn 84 · Influence above 3 |
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Cleitarchus - Histories
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Effects: +1 Influence
Cleitarchus, one of the historians of Alexander the Great, son of the historian Dinon of Colophon, was possibly a native of Egypt, or at least spent a considerable time at the court of Ptolemy Lagus. His work, completely lost, has survived only in some thirty fragments preserved by ancient authors, especially by Aelian and Strabo.
Acquisition is tied to traits: Interested in Military Arts, Cultured.
How it is gained: ending a turn in a settlement
| When | Chance | Conditions | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| ending a turn in a settlement | 1% | has Interested in Military Arts · has Cultured at level 2 or higher · over 90% of his movement left · the settlement has Small School (Civic) or better · no one in his faction has Cleitarchus - Histories |
---
Cleopatra
unique (one in the world at a time) · never alongside Renowned Courtesan, Mistress · never for 18 of the cultures.
Effects: -1 Command, +2 Influence
“Although I know she is dangerous but her seduction is hard to resist…”
Cultures that never receive it (18)
Greek · Western Hellenistic · Eastern Hellenistic · Caucasian · Anatolian · Iranian · Arab · Indian · Phoenician · Libyan · Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Egyptian · Ethiopian
Granted by events.
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Clever Monkey
never alongside Pet Monkey · never for 7 of the cultures.
Effects: +2 Subterfuge
Some animals seem to be almost human in their capacity for deceit… Indeed, it's surprising how useful this monkey can be, a cover, a distraction, a trained thief…
Acquisition is tied to the trait: Sneaky.
Cultures that never receive it (7)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian
How it is gained: ending a turn in a settlement
| When | Chance | Conditions | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| ending a turn in a settlement | 8% | has Sneaky at level 3 or higher · over 90% of his movement left · the settlement has Local Market or better · in enemy lands |
---
Clueless Pawn
never alongside Skilled Courtesan.
Effects: +1 Subterfuge, +1 Personal Security
Why should one risk one's own life, when he can just as easily manipulate some idiot into doing ones job?
How it is gained: ending a turn in a settlement, on an assassination mission
| When | Chance | Conditions | When | Chance | Conditions | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| ending a turn in a settlement | 2% | over 90% of his movement left · the settlement has Tavern (Leisure) or better · is not a general · is not a family member · is not a diplomat · is not an admiral · 30% chance | on an assassination mission | 2% | the mission succeeded · is an assassin |
---
Colotes of Lampsacus
unique (one in the world at a time) · never alongside Philosopher, Sophist.
Effects: +1 Management, -5 Bribe Resistance
Hearer of Epicurus, and one of the most famous of his disciples. He wrote a work to prove that it is impossible even to live according to the doctrines of the other philosophers. It was dedicated to King Ptolemaios IV Philopator.
Acquisition is tied to the trait: Gourmet of Life.
How it is gained: at the end of the character's turn
| When | Chance | Conditions | When | Chance | Conditions | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| at the end of the character's turn | 40% | ended the turn in a settlement · over 90% of his movement left · the settlement has Small School (Civic) or better · the settlement has Odeon (Leisure) or better · not of Gallic culture · not of Celtiberian culture · not of Brittonic culture · not of Germanic culture · not of Dacian culture · not of Thracian culture · not of Scythian culture · is a general · from turn 162 on · before turn 324 · has Gourmet of Life | at the end of the character's turn | 40% | ended the turn in a settlement · over 90% of his movement left · the settlement has Small School (Civic) or better · the settlement has Odeon (Leisure) or better · not of Gallic culture · not of Celtiberian culture · not of Brittonic culture · not of Germanic culture · not of Dacian culture · not of Thracian culture · not of Scythian culture · is a general · from turn 162 on · before turn 324 · has Gourmet of Life |
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Comedian
never alongside Actor · never for 7 of the cultures.
Effects: +1 Troop Morale
In the public baths, two men, one's a stranger, the other a notorious thief, wanted to borrow another man's body groomer. To get rid of both, the man replied: "You I don't know, you, I do."
Acquisition is tied to traits: Gourmet of Life, Naturally Funny.
Cultures that never receive it (7)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian
How it is gained: ending a turn in a settlement
| When | Chance | Conditions | When | Chance | Conditions | When | Chance | Conditions | When | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| ending a turn in a settlement | 2% | has Gourmet of Life · over 90% of his movement left | ending a turn in a settlement | 2% | has Naturally Funny at level 3 or higher · over 90% of his movement left | ending a turn in a settlement | 2% | has Gourmet of Life · over 90% of his movement left · the settlement has Arena (Leisure) or better | ending a turn in a settlement | 2% | over 90% of his movement left · the settlement has Plato's Academy or better · has Gourmet of Life |
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Concubine
never alongside Renowned Courtesan, Mistress, Harem · never for 1 of the cultures.
Effects: +1 Influence, -1 Fertility
Not quite a wife, not quite free. This woman shares your bed, but not your name. And she’s certainly not sharing any of your heirs.
Acquisition is tied to the trait: Casual Adulterer.
Cultures that never receive it (1)
How it is gained: ending a turn in a settlement
| When | Chance | Conditions | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| ending a turn in a settlement | 2% | has Casual Adulterer at level 2 or higher · over 90% of his movement left · the settlement has Public Baths (Sanitation) or better |
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Consul
never alongside Consul, Censor, Censor · never for 18 of the cultures.
Effects: +4 Loyalty, +2 Command, +2 Influence, +1 Negotiation, +1 Naval Command
This man holds the Senatorial office of consul, the chief officer of the state. \nThe two consuls lead the army in the defense of Rome and propose new legislation in the Senate.
Cultures that never receive it (18)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Greek · Western Hellenistic · Eastern Hellenistic
Granted by events.
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Consul (Consul2)
never alongside Consul, Censor, Censor · never for 18 of the cultures.
Effects: +4 Loyalty, +2 Command, +2 Influence, +1 Negotiation, +1 Naval Command
This man holds the Senatorial office of consul, the chief officer of the state. \nThe two consuls lead the army in the defense of Rome and propose new legislation in the Senate.
Cultures that never receive it (18)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Greek · Western Hellenistic · Eastern Hellenistic
Granted by events.
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Cook
never alongside Master of Assassins, Gourmand's Chef · never for 7 of the cultures.
Effects: +1 Personal Security
Forget the battlefield; true glory is won in the kitchen! He may not save the day, but by the gods, he’ll save your stomach from the horrors of spoiled food.
Cultures that never receive it (7)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian
How it is gained: ending a turn in a settlement, at the end of the character's turn
| When | Chance | Conditions | When | Chance | Conditions | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| ending a turn in a settlement | 2% | is a general · over 90% of his movement left · the settlement has Brewing Quarter (Urban) or better | at the end of the character's turn | 2% | ended the turn in a settlement · over 90% of his movement left · the settlement has Barracks and Armoury or better · 10% chance · is a general |
---
Corrupt Judge
never alongside Judge, Honest Man, Dubious Judge · never for 8 of the cultures.
Effects: +4 Training Agents, +1 Unrest, +2 Law
Justice, however flawed, can help create an empire, and the right informers can help oil the wheels of justice. His rulings are as flexible as the coins that change hands.
Cultures that never receive it (8)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Roman · Illyrian
How it is gained: when the governed city riots
| When | Chance | Conditions | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| when the governed city riots | 4% | the settlement has Court of Law (Civic) or better · is a general |
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Corrupt Lawyer
never alongside Lore Keeper, Fable Weaver, Lawyer · never for 14 of the cultures.
Effects: +5 Trading, -1 Law
Where there’s a loophole, there’s a lawyer. And where there’s a crooked law, there’s profit to be made. This man is always one step ahead of the law… or two steps below it.
Acquisition is tied to traits: Flexible, Punisher Judge.
Cultures that never receive it (14)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian
How it is gained: ending a turn in a settlement
| When | Chance | Conditions | When | Chance | Conditions | When | Chance | Conditions | |||
|---|---|---|---|---|---|---|---|---|---|---|---|
| ending a turn in a settlement | 4% | over 90% of his movement left · the settlement has Magistrates' Court (Civic) or better · the settlement has Large Forum or better · has Flexible | ending a turn in a settlement | 4% | over 90% of his movement left · the settlement has Magistrates' Court (Civic) or better · the settlement has Large Forum or better · has Punisher Judge | ending a turn in a settlement | 2% | over 90% of his movement left · the settlement has Magistrates' Court (Civic) or better · the settlement has Large Forum or better · is a general |
---
Courtesan
never alongside Networker · never for 7 of the cultures.
Effects: +1 Subterfuge
Wisdom, charm, and a delicate touch with men in power make her the most dangerous weapon in your arsenal… and she’s always dressed for the occasion.
Cultures that never receive it (7)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian
How it is gained: ending a turn in a settlement
| When | Chance | Conditions | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| ending a turn in a settlement | 4% | the settlement has Brewing Quarter (Urban) or better · over 90% of his movement left · is not a general · is not a family member · is not a diplomat · is not an admiral · is not a merchant |
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Crates of Mallus
unique (one in the world at a time) · never alongside Librarian, Philosopher.
Effects: +1 Management, +5 Bribe Resistance
A Greek language grammarian and Stoic philosopher of the 2nd century BC, leader of the literary school and head of the library of Pergamum. His chief work was a critical and exegetical commentary on Homer. He is also famous for constructing the earliest known globe of the Earth.
Acquisition is tied to the trait: Firm Personal Morality.
How it is gained: at the end of the character's turn
| When | Chance | Conditions | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| at the end of the character's turn | 40% | ended the turn in a settlement · over 90% of his movement left · the settlement has Library of Pergamum or better · is a general · from turn 382 on · before turn 584 · not of Gallic culture · not of Celtiberian culture · not of Brittonic culture · not of Germanic culture · not of Dacian culture · not of Thracian culture · not of Scythian culture · has Firm Personal Morality |
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Crew Specialist
never alongside Naval Infantry Officer, Navigator, Navigator.
Effects: +2 Line of Sight, +1 Movement Points
The professional in charge of the crew and who ensures they are prepared and ready to row faster.
Acquisition is tied to the trait: Junior Admiral.
How it is gained: after a battle
| When | Chance | Conditions | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| after a battle | 5% | is an admiral · won the battle · has Junior Admiral at level 3 or higher |
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Critolaus of Phaselis
unique (one in the world at a time) · never alongside Gourmand's Chef, Wine Steward · never for 13 of the cultures.
Effects: +1 Influence, +1 Law, +5 Bribe Resistance
A Greek philosopher of the Peripatetic school. He was one of three philosophers sent to Rome in 155 BC, where their doctrines fascinated the citizens, but scared the more conservative statesmen. He was interested in rhetoric and ethics, and considered pleasure to be an evil. He maintained the Aristotelian doctrine of the eternity of the world, and of the human race in general, directing his arguments against the Stoics.
Acquisition is tied to traits: Stern, Restrained.
Cultures that never receive it (13)
Caucasian · Anatolian · Iranian · Arab · Indian · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Phoenician · Egyptian · Libyan
How it is gained: at the end of the character's turn
| When | Chance | Conditions | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| at the end of the character's turn | 40% | ended the turn in a settlement · over 90% of his movement left · the settlement has Academy (Civic) or better · not of Gallic culture · not of Celtiberian culture · not of Brittonic culture · not of Germanic culture · not of Dacian culture · not of Thracian culture · not of Scythian culture · does not have Restrained · is a general · from turn 402 on · before turn 652 · has Stern |
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Ctesibius
unique (one in the world at a time) · never for 6 of the cultures.
Effects: +30 Siege Engineering, +1 Health
Inventor, mathematician and engineer. Responsible for such contraptions as the Water Clock and "Hydraulis" musical device. Perhaps his knowledge of hydraulic hoists, siege engines and suction pumps may be of some use.
Acquisition is tied to the trait: Engineer.
How it is gained: ending a turn in a settlement, at the end of the character's turn
| When | Chance | Conditions | When | Chance | Conditions | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| ending a turn in a settlement | 80% | is a general · over 90% of his movement left · the settlement has Small School (Civic) or better · from turn 22 on · before turn 196 | at the end of the character's turn | 20% | ended the turn in a settlement · over 90% of his movement left · the settlement has Small School (Civic) or better · not of Gallic culture · not of Celtiberian culture · not of Brittonic culture · not of Germanic culture · not of Dacian culture · not of Thracian culture · not of Scythian culture · is a general · from turn 62 on · before turn 236 · has Engineer |
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Culchas
unique (one in the world at a time) · never alongside Roman Turncoat, Roman Slave · never for 13 of the cultures.
Effects: -1 Combat vs Roman, +2 Training Units
An iberian chief with high power and authority, capable of mobilizing a huge army in only one season. He had a great friendship with the Romans.
Cultures that never receive it (13)
Greek · Western Hellenistic · Eastern Hellenistic · Caucasian · Anatolian · Iranian · Arab · Indian · Phoenician · Libyan · Egyptian · Ethiopian · Roman
Granted by events.
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Cupbearer
never alongside Chief Eunuch, Tender of the Royal Backside, Chariot Enthusiast · never for 6 of the cultures.
Effects: +1 Influence, -2 Personal Security
This slave specializes in bearing very expensive glass cups, luxurious things for drinking at tables and parties.
Acquisition is tied to the trait: Social Drinker.
How it is gained: ending a turn in a settlement
| When | Chance | Conditions | When | Chance | Conditions | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| ending a turn in a settlement | 2% | has Social Drinker · over 90% of his movement left · the settlement has Forum or better | ending a turn in a settlement | 2% | has Social Drinker at level 2 or higher · over 90% of his movement left |
