RIS wiki › changelog
RIS 0.4.0
← changelog · older: 0.3.3 · newer: 0.4.1
What's Changed (v. 0.4.0)
- 11 New Factions (Baktria, Epeiros, Achaian League, Aitolian League, Athens, Rhodes, Syracuse, Massalia, Boiotian League, Kyrene, & the Saka)
- 22 New Religions (Italic, Greek, Celtic, Iberian, Illyrian, Germanic, Baltic, Thracian, Scythian, Phoenician, Libyan, Egyptian, Ethiopian, Arab, Judaean, Assyrian, Mesopotamian, Anatolian, Caucasian, Armenian, Iranian, Indian)
- 17 New Cultures (Roman, Greek, Western Hellenistic, Eastern Hellenistic, Thracian, Gallic, Brittonic, Celtiberian, Germanic, Dacian, Scythian, Phoenician, Libyan, Egyptian, Anatolian, Armenian, Iranian)
- New Recruitment system where you need to build both an annexation building that spreads culture and military infrastructure (barracks, stables, ranges) to get the necessary troops
- Overhaul of the Ethnic Traits so each Ethnic trait spreads a religion
- New Military Reforms that are WIP
- New battle balance to make battles quicker and more accurate, as well as better costs
- New descriptions for units
- Hoplite & Thureophoroi battle balancing
- Missiles rebalanced in battles
- Iceni no longer have chariots as generals, instead they have infantry
- Suebi roster overhauled stat and unit description wise, they now have a more unique setup
- Various rebel types across the map to reflect the multitude of independent nations of the time
- Fringe Rebel Settlements given huge armies to present a challenge
- You now start off with less money
- GCS can now emerge as a new faction, but aren't present at the beginning
- New building icons for various buildings
- New Martial Law and Pacification building to help prevent revolts, but it comes at a steep economic cost
- New Intro messages for each faction explaining how RIS is different from vanilla RR & RTW
