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RIS 0.4.1
← changelog · older: 0.4.0 · newer: 0.4.2
What's Changed (v. 0.4.1)
- Saka now get Saka units in Saka lands, not Sarmatian
- Saka Bodyguard updated
- Adjusted Scythian Axemen stats
- New Hetairoi Horse Skins
- Lighting & Normals Adjustments
- Missing forts and watchtowers fixed
- Fixed Torches not appearing
- Some New descriptions for the Boiotians
- Germanic Stats edited for better balance
- Campanian Cavalry recruitable in Capua
- Tarentine Cavalry Visible
- Campaign Map Frame Now Visible
- Trade Wagons and Boats Now Visible
- Removed Eastern Hellenistic Portraits (causing issues)
- Fixed Syracusan Bodyguard
- Fixed many pink & invisible units
- Venedic & Aestian units now show their weapons
- Made armour values cheaper
- Increased cataphract quality class modifier
- Fixed Pharaoh trait from appearing on characters
- Carthage and Massylii now have pre-battle speeches again
- Bithynia's Port is in a better location
- Aremorica, Mauretania have ports now
- Chorasmia & Massagetae now have ports in the Aral Sea
- Arevaci recruitment updated so that infantry tiers make better sense
- Saka units removed from mercenary pools
- Saka family tree can be read now
- Two Saka family members begin with the fertile trait with the hopes of producing children
- Changes to factions that prefer naval invasion for testing
- Changes to AI tax bonuses, gave the bonus to Saka
- Added missing Saka to anti-snowball scripts
- Fixes to traits to stop "requires living character" error
- Removed redundant re_emergent tags
- Changed Massalia AI personality to expand less as a test
- Fixed Germanic reforms being disabled when Marian reforms are triggered
- Added Fort Plans for Western Hellenistic & Eastern Hellenistic Cultures
- Added All New Cultures to Settlement Plans so that settlements don't look empty on the battle map
- Added LOD's for all soldier, officer and animal models to help improve performance
- Socii Building for Rome now spreads Italic Religion
- Added LODs for Spartan General to fix a CTD
- Fixed herds ui for Libyan culture
- Added tier 3 farms to barbarian cultures
