RTR: Imperium Surrectum
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FactionsWhat its factions believeBonuses for being PhoenicianAgents and forts

Phoenician

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5 factions · 45 settlements at the start

Factions

5 factions are Phoenician, holding 45 settlements at the start of the campaign (3.4% of the map).

FactionProvinces at the startDefault beliefFactionProvinces at the startDefault beliefFactionProvinces at the startDefault belief
Carthage41 Phoenician Arados1 Phoenician Gades1 Phoenician
Sidon1 Phoenician Tyre1 Phoenician

What its factions believe

All 5 of its factions follow the same belief.

BeliefFactionsWho
Phoenician5Carthage, Arados, Gades, Sidon, Tyre

Bonuses for being Phoenician

These bonuses apply in a settlement only when its owner is Phoenician.

EffectWhereEffectWhereEffectWhere
Phoenician belief +1Court of Law (Civic)Phoenician belief +2Magnificent Court of Law (Civic)trade income +2 to +4The Cothon of Carthage

And these apply only when the owner is *not* Phoenician:

EffectWhereEffectWhereEffectWhere
public order (law) +2 to +3Court of Law (Civic)public order (law) +2 to +3Magnificent Court of Law (Civic)public order (happiness) +5Theatre (Leisure)

Agents and forts

What it costs a Phoenician faction to recruit an agent or put up a fort.

CostCostCostCost
Spy800 dnAssassin1,000 dnDiplomat750 dnMerchant750 dn
Admiral200 dnFort3,000 dnWatchtower1,000 dn