Factions
5 factions are Phoenician, holding 28 settlements at the start of the campaign (4.7% of the map).
| Faction | Provinces at the start | Default belief | Faction | Provinces at the start | Default belief | Faction | Provinces at the start | Default belief |
|---|---|---|---|---|---|---|---|---|
| 28 | — | — | ||||||
| — | — |
What its factions believe
All 5 of its factions follow the same belief.
| Belief | Factions | Who | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5 | Carthage, Aradus, Gades, Sidon, Tyre |
Bonuses for being Phoenician
These bonuses apply in a settlement only when its owner is Phoenician.
| Effect | Where | Effect | Where | Effect | Where | ||
|---|---|---|---|---|---|---|---|
| Phoenician belief +1 | Court of Law (Civic) | Phoenician belief +2 | Magnificent Court of Law (Civic) | trade income +2 to +4 | The Cothon of Carthage |
And these apply only when the owner is *not* Phoenician:
| Effect | Where | Effect | Where | Effect | Where | ||
|---|---|---|---|---|---|---|---|
| public order (law) +2 to +3 | Court of Law (Civic) | public order (law) +2 to +3 | Magnificent Court of Law (Civic) | public order (happiness) +5 | Theatre (Leisure) |
Agents and forts
What it costs a Phoenician faction to recruit an agent or put up a fort.
| Cost | Cost | Cost | Cost | ||||
|---|---|---|---|---|---|---|---|
| Spy | 800 dn | Assassin | 1,000 dn | Diplomat | 750 dn | Merchant | 750 dn |
| Admiral | 200 dn | Fort | 3,000 dn | Watchtower | 1,000 dn |
