RTR: Imperium Surrectum
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FactionsWhat its factions believeBuildings Indian factions cannot buildBonuses for being IndianAgents and forts

Indian

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2 factions · 21 settlements at the start

Factions

2 factions are Indian, holding 21 settlements at the start of the campaign (1.6% of the map).

FactionProvinces at the startDefault beliefFactionProvinces at the startDefault belief
Indians15 Indian Maurya Empire6 Indian

What its factions believe

All 2 of its factions follow the same belief.

BeliefFactionsWho
Indian2Indians, Maurya Empire

Buildings Indian factions cannot build

Aqueduct (Sanitation).

Bonuses for being Indian

These bonuses apply in a settlement only when its owner is Indian.

EffectWhereEffectWhere
Indian belief +1Court of Law (Civic)Indian belief +2Magnificent Court of Law (Civic)

And these apply only when the owner is *not* Indian:

EffectWhereEffectWhereEffectWhereEffectWhere
public order (law) +2 to +3Court of Law (Civic)public order (happiness) +6Great Theatre (Leisure)public order (law) +2 to +3Magnificent Court of Law (Civic)public order (happiness) +5Theatre (Leisure)

Agents and forts

What it costs a Indian faction to recruit an agent or put up a fort.

CostCostCostCost
Spy800 dnAssassin1,000 dnDiplomat750 dnMerchant750 dn
Admiral200 dnFort3,000 dnWatchtower1,000 dn