Factions
2 factions are Indian, holding 9 settlements at the start of the campaign (1.5% of the map).
| Faction | Provinces at the start | Default belief | Faction | Provinces at the start | Default belief |
|---|---|---|---|---|---|
| 9 | — |
What its factions believe
All 2 of its factions follow the same belief.
| Belief | Factions | Who | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 2 | Maurya Empire, Indians |
Buildings Indian factions cannot build
Bonuses for being Indian
These bonuses apply in a settlement only when its owner is Indian.
| Effect | Where | Effect | Where | ||||
|---|---|---|---|---|---|---|---|
| Indian belief +1 | Court of Law (Civic) | Indian belief +2 | Magnificent Court of Law (Civic) |
And these apply only when the owner is *not* Indian:
| Effect | Where | Effect | Where | Effect | Where | Effect | Where |
|---|---|---|---|---|---|---|---|
| public order (law) +2 to +3 | Court of Law (Civic) | public order (happiness) +6 | Great Theatre (Leisure) | public order (law) +2 to +3 | Magnificent Court of Law (Civic) | public order (happiness) +5 | Theatre (Leisure) |
Agents and forts
What it costs a Indian faction to recruit an agent or put up a fort.
| Cost | Cost | Cost | Cost | ||||
|---|---|---|---|---|---|---|---|
| Spy | 800 dn | Assassin | 1,000 dn | Diplomat | 750 dn | Merchant | 750 dn |
| Admiral | 200 dn | Fort | 3,000 dn | Watchtower | 1,000 dn |
