Factions
7 factions are Iranian, holding 21 settlements at the start of the campaign (1.6% of the map).
| Faction | Provinces at the start | Default belief | Faction | Provinces at the start | Default belief | Faction | Provinces at the start | Default belief |
|---|---|---|---|---|---|---|---|---|
| 6 | 5 | 4 | ||||||
| 3 | 2 | 1 | ||||||
| — |
What its factions believe
Its factions follow 3 different beliefs: a culture does not decide a faction's religion.
| Belief | Factions | Who | Belief | Factions | Who | Belief | Factions | Who | |||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5 | Pontus, Cappadocia, Atropatene, Persis, Parni | 1 | Osrhoene | 1 | Characene |
Bonuses for being Iranian
These bonuses apply in a settlement only when its owner is Iranian.
| Effect | Where | Effect | Where | Effect | Where | Effect | Where |
|---|---|---|---|---|---|---|---|
| Cappadocian belief +1 | Court of Law (Civic) | Iranian belief +1 | Court of Law (Civic) | Mesopotamian belief +1 | Court of Law (Civic) | Assyrian belief +1 | Court of Law (Civic) |
| Cappadocian belief +2 | Magnificent Court of Law (Civic) | Iranian belief +2 | Magnificent Court of Law (Civic) | Mesopotamian belief +2 | Magnificent Court of Law (Civic) | Assyrian belief +2 | Magnificent Court of Law (Civic) |
And these apply only when the owner is *not* Iranian:
| Effect | Where | Effect | Where | ||||
|---|---|---|---|---|---|---|---|
| public order (law) +2 to +3 | Court of Law (Civic) | public order (law) +2 to +3 | Magnificent Court of Law (Civic) |
Agents and forts
What it costs a Iranian faction to recruit an agent or put up a fort.
| Cost | Cost | Cost | Cost | ||||
|---|---|---|---|---|---|---|---|
| Spy | 800 dn | Assassin | 1,000 dn | Diplomat | 750 dn | Merchant | 750 dn |
| Admiral | 200 dn | Fort | 3,000 dn | Watchtower | 1,000 dn |
