RTR: Imperium Surrectum
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FactionsWhat its factions believeBonuses for being IranianAgents and forts
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Iranian

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7 factions · 6 settlements at the start

Factions

7 factions are Iranian, holding 6 settlements at the start of the campaign (3.8% of the map).

FactionProvinces at the startDefault beliefFactionProvinces at the startDefault beliefFactionProvinces at the startDefault belief
Atropatene2 Iranian Cappadocia2 Iranian Parni1 Iranian
Pontus1 Iranian Characene— Mesopotamian Osrhoene— Assyrian
Persis— Iranian

What its factions believe

Its factions follow 3 different beliefs: a culture does not decide a faction's religion.

BeliefFactionsWhoBeliefFactionsWhoBeliefFactionsWho
Iranian5Atropatene, Cappadocia, Parni, Pontus, Persis Assyrian1Osrhoene Mesopotamian1Characene

Bonuses for being Iranian

These bonuses apply in a settlement only when its owner is Iranian.

EffectWhereEffectWhereEffectWhereEffectWhere
Cappadocian belief +1Court of Law (Civic)Iranian belief +1Court of Law (Civic)Mesopotamian belief +1Court of Law (Civic)Assyrian belief +1Court of Law (Civic)
Cappadocian belief +2Magnificent Court of Law (Civic)Iranian belief +2Magnificent Court of Law (Civic)Mesopotamian belief +2Magnificent Court of Law (Civic)Assyrian belief +2Magnificent Court of Law (Civic)

And these apply only when the owner is *not* Iranian:

EffectWhereEffectWhere
public order (law) +2 to +3Court of Law (Civic)public order (law) +2 to +3Magnificent Court of Law (Civic)

Agents and forts

What it costs a Iranian faction to recruit an agent or put up a fort.

CostCostCostCost
Spy800 dnAssassin1,000 dnDiplomat750 dnMerchant750 dn
Admiral200 dnFort3,000 dnWatchtower1,000 dn