Trade goods
See the trade goods reference for what each is worth and what it unlocks.
Resources and character
| People | Fertility | 5 / 14 | Terrain | Wetlands | Climate | Mediterranean | |
| Water source | River | Port | Natural harbour up to Shipwright |
Which recruitment zones and homelands this region counts as (3)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Akarnanian, Greek, Equestris early | Specialty recruitment | Euzonoi | Cultural homeland | Akarnanian |
Units raised here
Whoever holds Acheloos can raise these 9 units here. A faction with one of them on its own roster raises it that way instead.
Greek area of recruitment (6 units)
Akarnanian area of recruitment (2 units)
| Unit | Requires | |
|---|---|---|
| Akarnanian Hoplites | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Akarnanian Slingers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |
Euzonoi area of recruitment (1 unit)
| Unit | Requires | |
|---|---|---|
| Euzonoi | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |

