Trade goods
| Trade good | Amount | Trade good | Amount | Trade good | Amount | Trade good | Amount | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Lead | 3 | Horses | 2 | Iron | 2 | Perfumes & Medicinal Herbs | 1 |
See the trade goods reference for what each is worth and what it unlocks.
Resources and character
| People | Fertility | 4 / 14 | Terrain | Forest | Climate | Oceanic | |
| Port | Natural harbour up to Shipwright | Mine deposits | Iron (quantity 2), Lead (quantity 3) |
Which recruitment zones and homelands this region counts as (2)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Cantabrian, Iberian, Hispana early | Cultural homeland | Cantabrian |
Units raised here
Whoever holds Cantabria can raise these 8 units here. A faction with one of them on its own roster raises it that way instead.
Iberian area of recruitment (7 units)
Cantabrian area of recruitment (1 unit)
| Unit | Requires | |
|---|---|---|
| Cantabrian Cavalry | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |

