Trade goods
See the trade goods reference for what each is worth and what it unlocks.
Resources and character
| People | Fertility | 5 / 14 | Terrain | Grassland | Climate | Mediterranean | |
| Water source | River | Port | Natural harbour up to Trade Port |
Which recruitment zones and homelands this region counts as (2)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Achaian, Greek, Ferrata early | Cultural homeland | Achaian |
Units raised here
Whoever holds Hesperos Achaia can raise these 11 units here. A faction with one of them on its own roster raises it that way instead.
Achaian area of recruitment (6 units)
Greek area of recruitment (5 units)
| Unit | Requires | |
|---|---|---|
| Akontistai | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Greek Archers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Prodromoi | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Thureophoroi | Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Thureophoroi Cavalry | Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |

